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Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 10:28 am
by aoktar
kid1990 wrote:I reloaded octane, and I delete license type, or I can't
Post a screenshot from Console window after C4D+octane loaded.

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 11:21 am
by zoppo
sbstnc wrote:Just checking in here for MAC version ETA if I may, apologies if answered, did a quick look through the latest pages in this thread and didn't see.
Cheers, thanks for all the great work.
In the main thread they said the Mac and Linux versions will come with RC2

viewtopic.php?f=33&t=65686&start=40#p332840

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 12:35 pm
by anklove
I dont get how does new sheen and anisotropy work in the new glossy material?

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 1:55 pm
by momade
aoktar wrote:
momade wrote:
aoktar wrote: V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
Dear aoktar.

I've been trying repeatedly fore some days now, but I don't manage to acheive what I want..
I am looking for a way to rainbow-color the clouds generated with a Octane Volume Object. Please see the attached image rendered in VRAY to ilustrate what I mean.

Could you generate such a file for the SAMPLE SCENES SET .rar-file?

I hope this helps!
color_volume.jpg
It certainly does aoktar. Thank you very much. the subscripe emails for this thread stopped, thats why I did not see your answer earlier.
But does this technique also work for a "generator" fog volume thats made with c4d noise (see my screenshot)? I see your example is made with a vdb, that contains more informations about the smoke than when I generate something with a c4d noise..
Capture.PNG

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 4:25 pm
by bepeg4d
Hi momade,
have a look at this old example scene:
viewtopic.php?f=30&t=58523&p=300973&hil ... nt#p300973
ciao Beppe

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 6:22 pm
by indi_80
any updates on release date of 3.09 RC with denoiser? I'm so curious about it :mrgreen:

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 8:23 pm
by aoktar
anklove wrote:I dont get how does new sheen and anisotropy work in the new glossy material?
You need to change brdf type and add some glossines for anisotropy.

Re: Version 3.08-RC1.1

Posted: Wed Mar 14, 2018 9:45 pm
by momade
bepeg4d wrote:Hi momade,
have a look at this old example scene:
viewtopic.php?f=30&t=58523&p=300973&hil ... nt#p300973
ciao Beppe

Thanks beppe. I figured this function out already, yet it does something way more complex than I need... I was thinking more about like projecting a gradient via i.e. box mapping or even flat/planar mapping ontot the clouds. Anything like that? I want to make a long octane volume cloud that should have a rainbow gradient from left to right..

hope that make sence.

Re: Version 3.08-RC1.1

Posted: Thu Mar 15, 2018 4:28 am
by sbstnc
zoppo wrote:
sbstnc wrote:Just checking in here for MAC version ETA if I may, apologies if answered, did a quick look through the latest pages in this thread and didn't see.
Cheers, thanks for all the great work.
In the main thread they said the Mac and Linux versions will come with RC2

viewtopic.php?f=33&t=65686&start=40#p332840
Ok thanks, that partly answers it. My next question though would then be, is there an ETA on RC2 for Mac?
Not asking for hurry hurry, just curious, as I have some time and wanted to get up to date on Mac and try some new stuff.

Re: Version 3.08-RC1.1

Posted: Thu Mar 15, 2018 2:13 pm
by momade
I might have asked this before dear aoktar.
Capture.PNG
Why doesn't the Render Queue shoe the process bar when rendering with Octane Render?