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Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 12:24 am
by eyeonestudio
No Problem.
Octane is the best for me.
Thanks.... :P

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 1:12 am
by aoktar
Test3 builds are available in first page. I've recommend that to all. Cuda errors hopefully should go away in this build. Enjoy it and please drop some feedback about problems or impressions! Enjoy it!

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 1:21 am
by eyeonestudio
WOW.... Thanks... 8-)


Auto Insert Detach : Working good...

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 10:05 am
by desire
Have found some bugs in latest test builds.
The first is a strange behavior with using matte material in LiveViwer (see first two attachs)
Second - when PV render scene with matte mat + alpha enabled, there is no data in alpha channel in saved file.
And the third - crappy results using render layer mask feature (see last attached pic) on standart settings. I don't know, may be I was wrong, but over non-test version it was Ok from the box.
matte mat, alpha channel enabled
matte mat, alpha channel enabled
matte mat, alpha channel disabled
matte mat, alpha channel disabled
layer mask sample
layer mask sample

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 10:23 am
by aoktar
desire wrote:Have found some bugs in latest test builds.
The first is a strange behavior with using matte material in LiveViwer (see first two attachs)
Second - when PV render scene with matte mat + alpha enabled, there is no data in alpha channel in saved file.
And the third - crappy results using render layer mask feature (see last attached pic) on standart settings. I don't know, may be I was wrong, but over non-test version it was Ok from the box.
Could you check it again? Because i can't see anything wrong on my test. For 3rd, it's not a matter because crappy pixels are out of mask.

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 10:48 am
by desire
crap! )))
Sorry about first two points - forgot sometimes that if you had some stranges, it's needed to copy objects in a new scene initially to verify bug :idea:
It's Ok and working as expected.

About layer masks - not render layer feature, that has it's own alpha channel, I'm talking about render layer mask - it has just layers respectively to objects' IDs with applied transparency, so crappy pixels is making mask edge.
I'll make more tests... Thank you

update: sorry again and again, aoktar - after moving objects in a new scene, there are no bugs like I wrote earlier :oops: :|

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 4:15 pm
by VVG
Hi, aoktar

When using Octane Scatter, critical errors often appear. They appear on different actions.
I sent you a private message from the screen

Do you plan to add an infinite plane like in standalone 3.06?

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 4:58 pm
by aoktar
desire wrote:crap! )))
Sorry about first two points - forgot sometimes that if you had some stranges, it's needed to copy objects in a new scene initially to verify bug :idea:
It's Ok and working as expected.

About layer masks - not render layer feature, that has it's own alpha channel, I'm talking about render layer mask - it has just layers respectively to objects' IDs with applied transparency, so crappy pixels is making mask edge.
I'll make more tests... Thank you

update: sorry again and again, aoktar - after moving objects in a new scene, there are no bugs like I wrote earlier :oops: :|
Np! Propably some settings was messed.

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 5:00 pm
by aoktar
VVG wrote:Hi, aoktar

When using Octane Scatter, critical errors often appear. They appear on different actions.
I sent you a private message from the screen

Do you plan to add an infinite plane like in standalone 3.06?
Thanks! Answered.
Infinite plane needs to be investigated more. There was some possible problem about uvmapping but i think it can be ignorable. Yes propably i'll use it for floor objects.

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Posted: Thu Mar 09, 2017 5:53 pm
by lucioing
Hi Ahmet!
Strange behavior: the sphere didn't update but the material is ok.
Node editor pressed, nothing happens ...
;)
L.
OctaneTest_3.gif