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Re: Version 3.00 - Alpha 3.0 (12.01.2016) - Preview version
Posted: Thu Jan 14, 2016 4:14 pm
by atome451
Hi,
On C4D R14 (Windows 10 64 bits), Cinema 4D crashes when i try to load any xxx.vdb file in the Volume object (by sample bunny_cloud.vdb from openvdb.org). It crashes immediately when i load the file.
I've tried with the Live viewer running or not and i've tried with another files from openvdb.org. I've also tried the same file with the standalone and it works fine.
The volume object works fine with C4D noises.
Here is the bugreport
Re: Version 3.00 - Alpha 3.0 (12.01.2016) - Preview version
Posted: Thu Jan 14, 2016 5:20 pm
by nycjunglist
David_S wrote:OSX version renders TFD fine here. I run latest OSX version, R16, latest webdriver and Cuda driver.
But I didn't try the demoscenes.
Best regards
David
There's always one missing thing when testing things like this... I forgot to mention that I was using the most recent demo version of TFD. I just purchased the full version and was able to get results in the Live Viewer. I tested this in R15 instead of R17 since I'm waiting to hear back from Jascha/Support in regards to being able to use TFD in more than one C4D version on the same machine.
I'm looking forward to doing more tests with Octane (in general) and TFD. Really exciting times ahead!

Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 3:14 am
by aoktar
New version has been uploaded. Enjoy it!
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 5:00 am
by Polygons
Love these quick updates

. Any word on the issue with volumes destroying shadows when they penetrate objects? And for multiple intersecting volumes? Looking to do some cloudscapes
Sorry if these have been covered elsewhere, been too busy playing with the alpha to keep up to date on development.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 11:27 am
by miohn
Hi Ahmet,
with 3.1 I still have that slider-problem.
With Alpha 1 everything was fine.
See screen capture
regards
Mike
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 11:47 am
by aoktar
miohn wrote:Hi Ahmet,
with 3.1 I still have that slider-problem.
With Alpha 1 everything was fine.
Did you see this? Change slider types and press apply. I happens on C4D sliders not Octane type. I'll remove that if cannot fix that option.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 1:31 pm
by miohn
ah haven't seen this.
it works!
thanks
Mike
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 3:17 pm
by Ibycus
Is it true that V3 will no longer have a 19 million polygon limit? I just tested out alpha but that limit seems to still be there.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 3:26 pm
by aoktar
Ibycus wrote:Is it true that V3 will no longer have a 19 million polygon limit? I just tested out alpha but that limit seems to still be there.
What about free VRAM? It still should fit to VRAM. Honestly i couldn't tested well.
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
Posted: Fri Jan 15, 2016 4:24 pm
by Ibycus
aoktar wrote:Ibycus wrote:Is it true that V3 will no longer have a 19 million polygon limit? I just tested out alpha but that limit seems to still be there.
What about free VRAM? It still should fit to VRAM. Honestly i couldn't tested well.
I'll have to look a bit closer when I get a chance but I have 12GB with a lot free when working with very large files currently.