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Re: v3 dev update
Posted: Mon Dec 07, 2015 10:51 am
by bepeg4d
Yambo wrote:sethRichardson wrote:
So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.
That aside looking forward to V3, good work!
+1
Please, read this message by
abstrax about the "Rounded edges" and similar questions:
There will be no major changes in v2 anymore on which we have been working on for more than 1.5 years. The way how displacement mapping and rounded edges work right now, can't be improved much anymore. I.e. all the limitations they currently have, won't go away by just tweaking. The only way we can improve things significantly is by implementing different algorithms or at least modifying large parts of the current implementation. Obviously that will require a significantly amount of work and we plan to look into them again, but that won't be part of version 2.
We didn't break the functionality during the v2 development it's just that it is limited and you always had the possibility to check functionality via the demo version before you buy/upgrade. If the new functionality doesn't suit your needs, then don't buy/upgrade. It's not that we don't want things to work perfectly in all situations it's just very hard to do and you always end up with compromises.
ciao beppe
Re: v3 dev update
Posted: Mon Dec 07, 2015 10:51 am
by bepeg4d
smicha wrote:Sorry if I missed it - will we be able to open v2 scenes under v3?
Yes, sure

ciao beppe
Re: v3 dev update
Posted: Mon Dec 07, 2015 10:53 am
by bepeg4d
gordonrobb wrote:I haven't been following this. Will the beta be public? And how do I get involved?
Hi,
don't worry, all the v2 customer will be able to download and use the v3 alpha when it will come out

ciao beppe
Re: v3 dev update
Posted: Mon Dec 07, 2015 12:17 pm
by spillstudios
I'd just like to say i'm also a Nuke user and deep is very important to me.
Re: v3 dev update
Posted: Mon Dec 07, 2015 6:12 pm
by sethRichardson
bepeg4d wrote:Yambo wrote:sethRichardson wrote:
So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.
That aside looking forward to V3, good work!
+1
Please, read this message by
abstrax about the "Rounded edges" and similar questions:
There will be no major changes in v2 anymore on which we have been working on for more than 1.5 years. The way how displacement mapping and rounded edges work right now, can't be improved much anymore. I.e. all the limitations they currently have, won't go away by just tweaking. The only way we can improve things significantly is by implementing different algorithms or at least modifying large parts of the current implementation. Obviously that will require a significantly amount of work and we plan to look into them again, but that won't be part of version 2.
We didn't break the functionality during the v2 development it's just that it is limited and you always had the possibility to check functionality via the demo version before you buy/upgrade. If the new functionality doesn't suit your needs, then don't buy/upgrade. It's not that we don't want things to work perfectly in all situations it's just very hard to do and you always end up with compromises.
ciao beppe
Which is why I added properly at the end. The main reason that feature exists in my opinion is for CAD, not hard to get beveled edges with poly modeling and subd...
Re: v3 dev update
Posted: Tue Dec 08, 2015 4:51 am
by abstrax
Last update: The builds are done and uploaded, but I still have to finish writing the release post, which is obviously a bit longer... -> We will release it tomorrow. This also gives the plugin devs some more time to prepare their plugin release in case they are ready.
Re: v3 dev update
Posted: Tue Dec 08, 2015 5:23 am
by whersmy
Off to get a lot more coffee

Re: v3 dev update
Posted: Tue Dec 08, 2015 8:37 am
by Chriz
V3?

Tomorrow?

Re: v3 dev update
Posted: Tue Dec 08, 2015 10:16 am
by Jolbertoquini
Yeahhhhhh!!!

Re: v3 dev update
Posted: Tue Dec 08, 2015 10:20 am
by resmas
abstrax wrote:Last update: The builds are done and uploaded, but I still have to finish writing the release post, which is obviously a bit longer... -> We will release it tomorrow. This also gives the plugin devs some more time to prepare their plugin release in case they are ready.
ohhhh
Cant wait....
cheers
resmas