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Re: ******* Wishlist and feedback topic ********

Posted: Thu Nov 27, 2014 4:59 pm
by aoktar
kracher wrote:Hi Aoktar,

1.
i like to have an bigger max sun size than 30,
because sometimes i like to recive more smooth shadows from the sunlight (for small objects)

2.
furthermore i like to see an adiustable intensity for the shadows like 0 to 100%

Thank you very much Aoktar!
i think you are talking for shadow of sun. Because it's only thing can cast shadow. You can affect a little by sky turbitity. Also both request is limited by Octane core.
kracher wrote:Hi Ahmet,
don't know it is plugin thing or not. I'd like to define render region area with mask. not just a single rectangle.
yes, sdk allows one region as a rectangle. Multiple regions cannot works simultaneously.

But anyway don't care the sdk limitation issues. Your requests will point the way. thanks to all

Re: ******* Wishlist and feedback topic ********

Posted: Fri Nov 28, 2014 12:20 am
by PiotrAdamczyk
Hi

It would be great if mix materials gave correct alpha in "info channel" passes and render passes. It's a tough choice to have either super fast fake SSS on one sided glossy objetcs or render passes.

Also, is it possible to have a special render pass that would replace all objects materials (or objects marked with some ID tag) with a defined self illuminated diffuse texture so i could render a RGB mask for scene objects and also some additional dirt maps? I know its easy to create an additional scene for that but when working on a commercial project with never ending animation corrections it would be great to have everything in one scene.

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 09, 2014 8:22 pm
by shawnfrueh
Is it possible to get support for the X-particles wet map shader? If I have this in a shader i get an instant crash.

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 09, 2014 10:05 pm
by aoktar
shawnfrueh wrote:Is it possible to get support for the X-particles wet map shader? If I have this in a shader i get an instant crash.
I don't know but i'm going to check it.

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 16, 2014 4:23 am
by albehany
blur HDRI like the attach image

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 23, 2014 3:15 am
by RK-art
I encountered a problem.
Given the case that you need different repetitions of your color maps along with your bump/normal/dispmaps, the only way to archieve that in C4D is usually using the Projector shader in the 'Relief'-Channel, where you throw in the bump/normal/dispmaps and give them a higher repeat inside the material, where the color can be left only repeated once on the model.
So, when I have one or several color textures mapped to the UV's of my model (using selected and frozen mesh-parts) and now want to add a generic bump/normal/displacement texture that must be seamlessly repeated over the model (f.e. a fabric structure on a shirt with logos and artpaint), there is currently no way to do that with OctaneC4D, as OctaneC4D seems not to support the Projector shader.

Therefore, I would beg for supporting that important feature or give us another option like a separate bump/normal/dispmaps-material that can be repeated independently from the colored materials and that is additionally computed to the color materials (like the VrayDisplacement-material).

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 23, 2014 8:13 am
by atome451
RK-art wrote:Therefore, I would beg for supporting that important feature or give us another option like a separate bump/normal/dispmaps-material that can be repeated independently from the colored materials and that is additionally computed to the color materials (like the VrayDisplacement-material).
I don't understand: you can do that with UVW transform node and Projection on each ImageTexture or mapping nodes. With Octane materials, you don't need a C4D projector...

Re: ******* Wishlist and feedback topic ********

Posted: Thu Dec 25, 2014 3:10 pm
by NVN
support for xparticle shaders

Re: ******* Wishlist and feedback topic ********

Posted: Sat Dec 27, 2014 6:48 pm
by RK-art
Post by atome451 ยป Tue Dec 23, 2014 8:13 am
I don't understand: you can do that with UVW transform node and Projection on each ImageTexture or mapping nodes. With Octane materials, you don't need a C4D projector...
???

Could you enlighten me please ?

I have created an C4D-Octane-diffuse-material. I loaded the color-texture of the model (a Shirt with logos) into the diffuse channel. Now I want to use a small Normal-map (the structure of the fabric) that needs to be multiple repeated all over the model. How do I do that with OctaneC4D ?

Edit: Got it.
Via the 'Imagetexture' in the Normal channel.

Re: ******* Wishlist and feedback topic ********

Posted: Tue Dec 30, 2014 2:48 pm
by jeffbriant
Hey Ahmet!

I'm new here, and LOVE octane render! I currently use the c4d plugin.

Ok so It would be nice to see a progress bar or less of a hang when loading scenes into the VRAM. Not sure if there is a way to do this but sometimes when the scene is a couple of GB, it freezes my c4d.

Vertex Map shader! Not sure if this is in development or already workable in Octane, but I couldn't find many things about it.

Cheers, keep up the beautiful work.