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Re: OctaneRender® for 3ds max® v1.50a

Posted: Thu May 01, 2014 8:43 pm
by Karba
tonycho wrote:Hi Karba
Can you optimizing the vray material converter.? :)
I am no good in making material. And I have difficulty making perfect octane material. Especially from archmodel.

It will be great help Karba :)
Pretty please :D
Hi

Material converter can't be smart enough to make perfect materials.
Some times it even impossible to achieve the same material look.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Thu May 01, 2014 9:51 pm
by suvakas
Karba, why are you ignoring my requests for camera shutter speed ?
I've coded the motion blur for Indigo plugin once and I know the math can be tricky, but with all the respect, you are the person responsible for Octane plugin.
I need that parameter. Hard coded motion blur is not good. Motion blur depends on scene scale.

Suv

Re: OctaneRender® for 3ds max® v1.50a

Posted: Thu May 01, 2014 9:55 pm
by Karba
suvakas wrote:Karba, why are you ignoring my requests for camera shutter speed ?
I've coded the motion blur for Indigo plugin once and I know the math can be tricky, but with all the respect, you are the person responsible for Octane plugin.
I need that parameter. Hard coded motion blur is not good. Motion blur depends on scene scale.

Suv
I am sorry, was busy with 2.0 I will add some control. For now it depends on frame duration and camera speed.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Thu May 01, 2014 10:03 pm
by suvakas
Thank you Karba.

Suv

Re: OctaneRender® for 3ds max® v1.50a

Posted: Mon May 12, 2014 9:29 pm
by darkline
Karba wrote:
suvakas wrote:Karba, why are you ignoring my requests for camera shutter speed ?
I've coded the motion blur for Indigo plugin once and I know the math can be tricky, but with all the respect, you are the person responsible for Octane plugin.
I need that parameter. Hard coded motion blur is not good. Motion blur depends on scene scale.

Suv
I am sorry, was busy with 2.0 I will add some control. For now it depends on frame duration and camera speed.
Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Mon May 12, 2014 10:13 pm
by Karba
darkline wrote: Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.
What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?

Re: OctaneRender® for 3ds max® v1.50a

Posted: Tue May 13, 2014 6:25 am
by bicket
Karba wrote:
darkline wrote: Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.
What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?

As far as i'm concerned, Sometime you want a pixel perfect camera match and it will be awesome to tweak the camera in octane viewport.
the directx or opengl viewport is not precise enough compare to a big render.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Tue May 13, 2014 8:11 am
by dawe
bicket wrote:
Karba wrote:
darkline wrote: Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.
What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?

As far as i'm concerned, Sometime you want a pixel perfect camera match and it will be awesome to tweak the camera in octane viewport.
the directx or opengl viewport is not precise enough compare to a big render.
+1
//Daniel

Re: OctaneRender® for 3ds max® v1.50a

Posted: Tue May 13, 2014 7:19 pm
by darkline
Karba wrote:
darkline wrote: Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.
What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?
Hi Karba

It's for lighting. I'm working on a film which has a CG teddy. I have background plate footage shot and I'm trying to insert the CG teddy and match the lighting to the real plates. You have no idea how hard this is, it's trial and error. render then export a frame into after effects or photoshop - lighting looks off - go back to octane, adjust by guessing....export another frame, import to AE - lighting still not right - etc. go in circles till it's right. very very time consuming.

I need to see the lighting on the CG element interactively on the background pate, it would be a lifesaver!

Re: OctaneRender® for 3ds max® v1.50a

Posted: Fri May 16, 2014 1:20 pm
by Olitech
darkline wrote:
Karba wrote:
darkline wrote: Karba, at the risk of sounding like an escaped mental patient - can you please tell me if you are ever going to implement the background image fucntion in octane viewport? We don't all build everything entirely in 3DSmax, most VFX guys want to see their renders on top of existing plate footage.
What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?
Hi Karba

It's for lighting. I'm working on a film which has a CG teddy. I have background plate footage shot and I'm trying to insert the CG teddy and match the lighting to the real plates. You have no idea how hard this is, it's trial and error. render then export a frame into after effects or photoshop - lighting looks off - go back to octane, adjust by guessing....export another frame, import to AE - lighting still not right - etc. go in circles till it's right. very very time consuming.

I need to see the lighting on the CG element interactively on the background pate, it would be a lifesaver!
Yo Darkline,

Alt-B>Use Files>Files...

Not the greatest, but at least you can see your plate in max's viewport.

best,
O