Re: Which feature do you need the most?
Posted: Mon Jul 21, 2014 2:25 pm
I will be great to be able to use animated image map into standalone.
I mean a RBG or Float image node who can load a image sequence synchronized with scene actual frame.
They're multiple scenario where it can be very usefull :
in a lighting context (be able to make animated lighting)
*timelapse environnement
*flashing or animated lighting stuff
In a texturing/blendind context :
*for a character who use differents textures according to different blendshape.
*"age" texturing : think to tree season for example.
*Dirt or cleaning effect : a car car who'getting dirty for example.
*Making surface effects : making rain drops rolling on surface.
In camera mapping context :
no need to explain here.
In motion graphics context :
just be able to use animated motion graphics as texture
I could continue this list forever. I'm using this almost in all project i'm working on and it's a real problem to me to not be able to do this in Octane.
I mean a RBG or Float image node who can load a image sequence synchronized with scene actual frame.
They're multiple scenario where it can be very usefull :
in a lighting context (be able to make animated lighting)
*timelapse environnement
*flashing or animated lighting stuff
In a texturing/blendind context :
*for a character who use differents textures according to different blendshape.
*"age" texturing : think to tree season for example.
*Dirt or cleaning effect : a car car who'getting dirty for example.
*Making surface effects : making rain drops rolling on surface.
In camera mapping context :
no need to explain here.
In motion graphics context :
just be able to use animated motion graphics as texture
I could continue this list forever. I'm using this almost in all project i'm working on and it's a real problem to me to not be able to do this in Octane.