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Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**

Posted: Fri Oct 04, 2013 12:56 am
by Rudi
This description I have the problem again:

http://render.otoy.com/forum/viewtopic.php?f=30&t=35459

I do not know whether you have read it already?

The path is used eg
D:\Textur\c4d

The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A

And under
D:\Textur\c4d\plant\Strauch\Textur-B

I put the path directly, just like you in your example, everything is alright.

But octane render must read but the subdirectories and memorize. You can not always adjust the paths... :roll:













opic.php?f=30&t=35459

Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**

Posted: Fri Oct 04, 2013 1:11 am
by aoktar
Rudi wrote:This description I have the problem again:

http://render.otoy.com/forum/viewtopic.php?f=30&t=35459

I do not know whether you have read it already?

The path is used eg
D:\Textur\c4d

The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A

And under
D:\Textur\c4d\plant\Strauch\Textur-B

I put the path directly, just like you in your example, everything is alright.

But octane render must read but the subdirectories and memorize. You can not always adjust the paths... :roll:

Octane will look "D:\Textur\c4d", if you set the path as "D:\Textur\c4d". Not yet searching subfolders.











opic.php?f=30&t=35459

Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**

Posted: Fri Oct 04, 2013 1:23 pm
by krzychuc4d
Hi Aoktar,
Is there any way to copy and paste or save octane settings ?

currently I'm type all values from one scene to another
it's a bit boring :)

any chance for this small fix ?


thanks,

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 1:32 pm
by aoktar
Plugin updated to 0.87a for a fix. Details in first page

@ krzychuc4d: yes possible with a update. I'll look for that

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 1:36 pm
by Rudi
Octane will look "D:\Textur\c4d", if you set the path as "D:\Textur\c4d". Not yet searching subfolders.

Ah, and I thought that this is already sold short and octanes also looks in Subfolder.
Indeed, 15 paths are not bad, but it is to be adapted quite rather irritatingly constantly the paths.
But you do not write yet, then it can last no more long :)

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 1:39 pm
by aoktar
Rudi wrote:
Octane will look "D:\Textur\c4d", if you set the path as "D:\Textur\c4d". Not yet searching subfolders.

Ah, and I thought that this is already sold short and octanes also looks in Subfolder.
Indeed, 15 paths are not bad, but it is to be adapted quite rather irritatingly constantly the paths.
But you do not write yet, then it can last no more long :)
i'll add a option there. For enabling to search subfolders. This option can cause some slowdown with lot of paths.

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 2:01 pm
by Rudi
aoktar wrote:
Rudi wrote:
Octane will look "D:\Textur\c4d", if you set the path as "D:\Textur\c4d". Not yet searching subfolders.

Ah, and I thought that this is already sold short and octanes also looks in Subfolder.
Indeed, 15 paths are not bad, but it is to be adapted quite rather irritatingly constantly the paths.
But you do not write yet, then it can last no more long :)
i'll add a option there. For enabling to search subfolders. This option can cause some slowdown with lot of paths.
I love you ;)





What must I set where, to see the connecting lines. With me, you are black as the background.

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 2:12 pm
by aoktar
@RUDI: lines must not seem as black. What is your c4d version?

Re: Testing Beta 0.87a (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 3:04 pm
by Rudi
aoktar wrote:@RUDI: lines must not seem as black. What is your c4d version?

R14 and R15.

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Fri Oct 04, 2013 4:45 pm
by Rudi
Own material is not partially read in, although it is properly indicated in the library (LIB4D).

Here chocolat.

I also have to read in no possibility the texture about paths anew, because it is in the lib4d file.

Under R14, but R15 is the same.

White, not chocolat
White, not chocolat

Crazy, the other Material in this List are okay.