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Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Sat Apr 12, 2014 3:06 pm
by Phantom107
I'm working on various interface & software usage improvements for 1.4. Camera motion blur is one of them!

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Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Mon Apr 14, 2014 7:12 pm
by abstractmedia
Neat!

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Tue May 27, 2014 9:13 am
by Phantom107
Working on a brand new interface for 1.4!

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Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Tue May 27, 2014 10:37 am
by nardo
Phantom107 wrote:Working on a brand new interface for 1.4!

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:mrgreen:
Wow, this looks like a website

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Tue May 27, 2014 11:28 am
by rappet
Like a cockpit :mrgreen:
Very promising screenshots... Looking forward to it.
You are doing phantastic job Phantom :!:

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Sat Jun 07, 2014 3:48 pm
by Phantom107
Development update!

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- Create new materials by simply selecting from the existing material names inside the OBJ
- The source & range preview is now displayed in a 3d-terrain like way to help you create the scatter pattern you want.

Posted: Sat Jun 07, 2014 5:39 pm
by deadakos
When will be it available to download? :)

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Sat Jun 07, 2014 6:53 pm
by whersmy
Nice!!!

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Tue Jun 10, 2014 1:58 pm
by Aryen90
I am waiting for the update like a little kid for christmas. :D

Re: Phantom Scatter | Procedural instancing technology [1.3]

Posted: Wed Jun 11, 2014 9:59 pm
by Phantom107
Alright, AREA-scatter preview works in the new engine. This time in streams in seamlessly!

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Can't give a release date, it'll come when it's done. :)

Multiple scatter objects at the same time now working aswell:

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