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Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 10:40 am
by ROUBAL
@Enricocerica : Hi, I already reported it in a previous post with detailed explanations :
I know how the selection is supposed to work, the problem is that it doesn't work in the last release of the script : When rendering from the Blender Export script, for the same settings events are happening at random :
1 - Export open Octane and display a runtime error.
2 - Export open and close Octane without creating the ocs file.
3 - Export, open Octane and puts the Mesh node and the Preview nodes on a different layer, not allowing to interconnect them !
4 - Export open and close Octane after creating the ocs file, requiring Manual reopening and reloading ocs.
5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.
6 - Export, Open Octane and do nothing more (not loading scene).

So far, I have been able to export an render correctly only a very small animation with 3 cubes, a lamp and a ground plane. With last version of the exporter and Octane 1.022 b2.2 RC2 I had rendered a 50 frames scene with a detailed animated character.

Results depend of the way selection is done : using selected object doesn't work. Not using hidden objects works.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 3:55 pm
by enricocerica
@Roubal:Ok thanks, i'll check that deeply and will be back with additional information or will release fixes if required. Don't remember if you are using Windows or Linux ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 4:23 pm
by ROUBAL
Thanks, I use Windows XP Pro 32 bits.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 4:58 pm
by enricocerica
ROUBAL wrote:@Enricocerica : Hi, I already reported it in a previous post with detailed explanations :
I know how the selection is supposed to work, the problem is that it doesn't work in the last release of the script : When rendering from the Blender Export script, for the same settings events are happening at random :
1 - Export open Octane and display a runtime error.
2 - Export open and close Octane without creating the ocs file.
3 - Export, open Octane and puts the Mesh node and the Preview nodes on a different layer, not allowing to interconnect them !
4 - Export open and close Octane after creating the ocs file, requiring Manual reopening and reloading ocs.
5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.
6 - Export, Open Octane and do nothing more (not loading scene).

So far, I have been able to export an render correctly only a very small animation with 3 cubes, a lamp and a ground plane. With last version of the exporter and Octane 1.022 b2.2 RC2 I had rendered a 50 frames scene with a detailed animated character.

Results depend of the way selection is done : using selected object doesn't work. Not using hidden objects works.
Hi Roubal,

5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.

Yeah indeed, we should probably add a switch to control that over the script for single frame rendering.

For the other problems, it's very strange :?

I made several tests with a small scene and didn't get any issue. I export with selection only and it works, I export with remove hidden and it works. I crashed octane by activating the selection only but without anything selected, so I probably should add a control over that otherwise I can't reproduce any of the mentioned problem, I'm using Windows 64 bits, duno if it makes a difference. I'll try to make some more tests with a more complicated scene later on.

Hi everybody, does anybody else met some of those reported issues ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 5:09 pm
by ROUBAL
Small scenes worked fine. I encountered the problems with a scene around 290 MB if I remember well. Maybe it's a memory amount problem. I don't remember if I tried with only the 260GTX to get less cores, but more memory... I will try.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sun Jun 20, 2010 8:13 am
by lechu
Hi, I've wondered if someone else have faced this kind of problem. When I export my scene to Octane and then set up materials in node editor, next time (after saving an octane file) when I reload the scene from Blender, it has material node relinked from my mesh node and displays an C++ something like error. Good thing is that I can simply link them by hand and still render the scene, but when doing an animation, I have to repeat it every time my frame gets exported... Is there any sollution for this?

The scripts works great in any other manner :) (maybe except of dof, but it can be fixed).

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sun Jun 20, 2010 5:22 pm
by geo_n
Is it possible to export from blender but once octane opens up it renders in path tracing mode?
I have an animation scene blender that I want to render in octane in path tracing. Thanks.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sun Jun 20, 2010 6:58 pm
by mib2berlin
Hi geo_n, render a single frame, make your settings and save it to .ocs; close octane.
Then go back to blender and start your animation.

Cheers mib

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon Jun 21, 2010 8:57 am
by geo_n
mib2berlin wrote:Hi geo_n, render a single frame, make your settings and save it to .ocs; close octane.
Then go back to blender and start your animation.

Cheers mib
Thanks that worked. :D

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jul 01, 2010 10:26 pm
by GeoPappas
I just downloaded the Blender script for the first time, installed it into the Blender scripts directory, and tried to run it.

Unfortunately, I am getting the following error:

Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\Program Files\Blender 2.49b\.blender\scripts\octane_exporter.py", lin
e 55, in <module>
import os, subprocess
ImportError: No module named os


Anyone know how to solve this?