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Re: ICE

Posted: Sun Jan 09, 2011 9:07 pm
by face
Here the hires version with more boxes...
Now i must replace each box with a character ;)

face

[vimeo]http://www.vimeo.com/18597415[/vimeo]

Re: ICE

Posted: Sun Jan 09, 2011 9:39 pm
by katerlake
Nice work. *daumen hoch* ;)

Re: ICE

Posted: Mon Jan 10, 2011 4:13 pm
by p3taoctane
Incredible Ice! Just Amazing indeed

Peter

Re: ICE

Posted: Mon Jan 17, 2011 7:51 pm
by face
Quick render test...

Re: ICE

Posted: Mon Jan 17, 2011 9:17 pm
by mlody47
p3taoctane wrote:Incredible Ice! Just Amazing indeed

Peter

I bet its lagoa : :twisted:

last animation and image are amazing !

Re: ICE

Posted: Tue Jan 18, 2011 10:52 am
by face
mlody47 wrote:
p3taoctane wrote:Incredible Ice! Just Amazing indeed

Peter

I bet its lagoa : :twisted:

last animation and image are amazing !
Rigth ;)

Re: ICE

Posted: Tue Jan 18, 2011 11:10 am
by abstrax
face wrote:Quick render test...
Wow... :o At how many polys are we looking at?

Marcus

Re: ICE

Posted: Tue Jan 18, 2011 12:23 pm
by face
There are two tricks. Only 1,5mio tris.
First trick is to remove spheres with more then 26 neighbors. That removes the inner ones and change the number of spheres from 50000 to 27000, depending on the complexity of the current frame.
Second trick is to change the level of detail with the distance. With 3 levels, for the current frame i come from 6.5mio to 1.5mio tris...

face

Re: ICE

Posted: Tue Jan 18, 2011 7:16 pm
by mlody47
face wrote:Second trick is to change the level of detail with the distance
+1

You managed it in ICE??

Re: ICE

Posted: Tue Jan 18, 2011 7:57 pm
by face
mlody47 wrote:
face wrote:Second trick is to change the level of detail with the distance
+1

You managed it in ICE??
Thats correct.
As instanceShape i use a group.
The problem is to get a nice flow. In the image you can see the hard edge between two levels.
To solve that, you can use a turbulice around value after the rescale, to break the edge a little up.
quick.jpg
face