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Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 10:04 am
by bepeg4d
Hi all,
just a recap of the major features that have been developed in the last seven months.
3.06:
- Adaptive Sampling
Infinite Plane
New Texture nodes (Triplanar, Add, Subtract, ecc.)
Normal Mix
Displacement filter
Shadow Pass
CUDA 8 support
New Net Render
3.07:
- New Emission system (Transparent, Double side, ecc.)
Instance ID
Baking texture
UVW transform texture
Baking UV transform
Support for FBX and glTF
Bone system
3.08:
- OSL texture/projection/camera nodes
Toon shading
Specular reflection and refraction models
Metal material node
Custom LUT support in tone-mapping
Additional response curves
Improved clay rendering
Fixed Displacement geometry crack
Happy GPU Rendering
ciao beppe
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 10:37 am
by mesut
bepeg4d wrote:...
3.07:
New Emission system (Transparent, Double side, ecc.)
...
3.08:
...
Specular reflection and refraction models
Metal material node
...
may i have a question please?
keeping in mind a discussion earlier on, in which the breaking of continuity in lighting-looks (compared to pre-3.07) due to the "New Emission system (Transparent, Double side, ecc.)" in 3.07 had been worked out:
do the changes that are being introduced in 3.08 ( haven't tried it, because i wanted to wait until a correspondig plug-version is available) mean, that with 3.08 generally all metrials (with the exception of non-specualar/reflective/refractive materials... so... plain diffuse ones.... ) made with versions pre-3.08 will look different when rendered with 3.08?
thx.
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 11:29 am
by bepeg4d
Hi mesut,
no, the Emission refactoring was a special case, as already explained by abstrax in this post:
viewtopic.php?f=24&t=62395&start=40#p326721
The new options added im 3.08 are not removing the classic Octane specular reflection and refraction model, but adding new features, just like the new Metal material shader, that does not replace the Glossy shader, but offers new options like new Index, and direct PBR support.
If you would like to try, just export your scene to Standalone, and test with latest build, before waiting for the updated plugin.
Happy GPU Rendering,
ciao beppe
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 12:16 pm
by mesut
bepeg4d wrote:Hi mesut,
no, the Emission refactoring was a special case, as already explained by abstrax in this post:
viewtopic.php?f=24&t=62395&start=40#p326721
The new options added im 3.08 are not removing the classic Octane specular reflection and refraction model, but adding new features, just like the new Metal material shader, that does not replace the Glossy shader, but offers new options like new Index, and direct PBR support.
If you would like to try, just export your scene to Standalone, and test with latest build, before waiting for the updated plugin.
Happy GPU Rendering,
ciao beppe
ah, so the new features are additional and do not replace old settings.
that's great to hear.
thx a lot.
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 12:50 pm
by VVG
bepeg4d wrote:Hi all,
just a recap of the major features that have been developed in the last seven months.
Happy GPU Rendering
ciao beppe
today 28.11.17
most of the time we have to be beta testers to finally use some new features.
in stable versions there are GUI problems. People just get tired of sending out a bug report or something to write. They have already accumulated dissatisfaction.
look at the interfaces of other renderers and their support (redshift), there are many tutorials (
http://insydium.uk/video-manual/)
expample
is this userfriendly in octane? (look attach)
and Yes!
Happy GPU Rendering

Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 6:49 pm
by thanulee
"Fixed Displacement geometry crack" in 3.08
Does that mean i can have something other than plane (eg a cube) with displacement without edges explode? Or is there a way atm which i dont know of? thanks
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 7:14 pm
by aoktar
VVG wrote:
today 28.11.17
most of the time we have to be beta testers to finally use some new features.
in stable versions there are GUI problems. People just get tired of sending out a bug report or something to write. They have already accumulated dissatisfaction.
look at the interfaces of other renderers and their support (redshift), there are many tutorials (
http://insydium.uk/video-manual/)
expample
is this userfriendly in octane? (look attach)
and Yes!
Happy GPU Rendering

It's a design choice of me. It's a scaling parameter to resolution.
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 7:28 pm
by thanulee
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Wed Nov 29, 2017 10:09 am
by NVN
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Wed Nov 29, 2017 6:12 pm
by albaglib
for me I finish my last work with octane and after it is Redshift all the time ... bye bye octane ...