Re: Update and Introduction
Posted: Tue Mar 27, 2018 9:50 pm
Hello all,
Regarding the next pending Test Release - here is is a run-down of the changelog:
Integrate 2.79a
Upgrade to 3.08RC2
Add new passes: irradiance, light direction, volume, volume mask, volume emission, volume z depth front, volume z depth back
Add OSL baking camera
Add irradiance mode
Add sheen pin nodes to metal/glossy materials
Add new IOR for to the metallic material
Support geometry mesh animation modifier
Bug fixes and improvements
Remove the word Octane inside menu
Fix environment texture rename bug
Set default value of "power" in Octane Image Texture to 1.0
Add refresh gpu button to enable users to update gpu lists
Hide render layer in octane engine
Merge interactive/render camera imager setting into one
Keep compatibility with old version for response curve
Rename "Max samples" in Octane Render Pass Setting to "Info pass max samples"
Support user-customized default material(“User Preference” – “Add-ons” – “OctaneRender Engine” – “Preferences” – “Default Material Type”)
Do not update shader/object which is hide in "Outliner"
One critical note: We are now using CUDA toolkit 9.1 (required to support Volta), which requires NVIDIA drivers of version 387 or higher. This is important for users of 3.08, as anyone not using drivers with CUDA 9.1 support will get CUDA errors.
To answer the previous question - Node groups will be fixed in the next major release after 15.1 (which we are currently on).
We are expecting Test Builds to be made available by tomorrow.
Cheers,
Azen
Regarding the next pending Test Release - here is is a run-down of the changelog:
Integrate 2.79a
Upgrade to 3.08RC2
Add new passes: irradiance, light direction, volume, volume mask, volume emission, volume z depth front, volume z depth back
Add OSL baking camera
Add irradiance mode
Add sheen pin nodes to metal/glossy materials
Add new IOR for to the metallic material
Support geometry mesh animation modifier
Bug fixes and improvements
Remove the word Octane inside menu
Fix environment texture rename bug
Set default value of "power" in Octane Image Texture to 1.0
Add refresh gpu button to enable users to update gpu lists
Hide render layer in octane engine
Merge interactive/render camera imager setting into one
Keep compatibility with old version for response curve
Rename "Max samples" in Octane Render Pass Setting to "Info pass max samples"
Support user-customized default material(“User Preference” – “Add-ons” – “OctaneRender Engine” – “Preferences” – “Default Material Type”)
Do not update shader/object which is hide in "Outliner"
One critical note: We are now using CUDA toolkit 9.1 (required to support Volta), which requires NVIDIA drivers of version 387 or higher. This is important for users of 3.08, as anyone not using drivers with CUDA 9.1 support will get CUDA errors.
To answer the previous question - Node groups will be fixed in the next major release after 15.1 (which we are currently on).
We are expecting Test Builds to be made available by tomorrow.
Cheers,
Azen