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Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Sep 06, 2016 7:40 am
by face_off
Modo Box Projection mapping translates automatically to Octane Box mapping.

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Sep 06, 2016 8:02 am
by MrFurious
smicha wrote:
MrFurious wrote:I think this is the video you're referring to, It all makes sense I just can't figure out how to apply it in this case
I'll try it today later on.
Many thanks but I went with cubic mapping until I have time to have a closer look at this.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Fri Sep 09, 2016 9:21 am
by Dmi3ryd
Sometimes render region tool and image pan does not work. It's loked after I press right or left mouse button it can help or sometimes not. :(

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Sat Sep 10, 2016 5:01 am
by MrFurious
I also have this issue sometimes, it seems to help if you click the border of the preview window and try again to drag / pan / zoom.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Sat Sep 10, 2016 5:03 am
by MrFurious
face_off wrote:Modo Box Projection mapping translates automatically to Octane Box mapping.

Paul
True it does. the issue was that I imported a cad file which for some reason the mapping (cubic and box) did not appear to map correctly in openGL, After unparenting and 'freezing' all items, all was good.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Sep 19, 2016 4:36 am
by yaseunghee
K-001.png
UDIM support problems.

I had try to apply udim normal files in V 3.03.3 but i didn't work.

So i downloaded V3.03.4 test version. but i didn't work, too.

uploaded images are v3.03.3 but texted messages are same in V3.03.4.

I had done some efforts to change my files suffix or change file type(ex. png, tga, psd...) but all to fail.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Sep 19, 2016 7:04 am
by face_off
UDIM support problems.

I had try to apply udim normal files in V 3.03.3 but i didn't work.

So i downloaded V3.03.4 test version. but i didn't work, too.

uploaded images are v3.03.3 but texted messages are same in V3.03.4.

I had done some efforts to change my files suffix or change file type(ex. png, tga, psd...) but all to fail.
Try making the filename one character longer (ie. "NN1001.jpg"). I think the plugin is erroneously throwing an error if there is only one character in the filename (which is not the tile numbers).

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Mon Sep 19, 2016 4:17 pm
by yaseunghee
Unfortunately, it doesn't work..

I had changed my files name which have more characters, but it doesn't work.

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Tue Sep 20, 2016 12:29 am
by face_off
The 4 digits of the UDIM tile number need to but at the end of the filename.

Paul

Re: OctaneRender for Modo 3.03.4 [TEST]

Posted: Thu Sep 22, 2016 10:54 am
by yaseunghee
I had change my file names various styles. like "normal_1001", "egg_normal_1001", "eggnormal1001".....all efforts are failed.

I don't know why can't apply it..and modo octane render always texts same message...

I solved this problem manually.

i use 'image still->uv->udim' option.

handling manually udim U and V coordinate and uv textures.

but still want to handle auto ways like your tutorial..