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Re: "Real-Displacment-Textures"
Posted: Wed Mar 16, 2016 10:14 am
by smicha
Would you be willing to create this kind of stony road texture (Pompei-like)
or

Re: "Real-Displacment-Textures"
Posted: Thu Mar 17, 2016 1:51 am
by Rikk The Gaijin
Very nice Christoph, you could be a serious competitor to Quixel Megascans, you just need to expand your library, try not to focus only on grounds, but to scan also other surfaces. I know it takes time and efforts, but keep up the good work!

Re: "Real-Displacment-Textures"
Posted: Thu Mar 17, 2016 2:08 am
by BorisGoreta
Quixel Megascans ? Where is that crap ? I bought it a year ago solely for the real scanned materials and I got nothing and it is still in beta. What a bunch of horse shit that is.