Page 12 of 14

Re: v3 dev update

Posted: Sat Dec 05, 2015 3:53 pm
by profbetis
It's really funny to see new suggestions and users telling the Octane team how to work weeks before release. They have a huge workloads and get orders from their superiors, not users. Chances are none of you have been in involved in groundbreaking software development at any time in your life. I personally think it's incredible how much this team has pulled off in such a compact timeframe. So proud of all the developers! We should be celebrating them and their release of Octane Render 3! :D

Re: v3 dev update

Posted: Sat Dec 05, 2015 7:09 pm
by fatrobotsneedlove
Well, no studio on the planet is going to use Octane until the 12 GPU cap in Network Rendering gets lifted or ORC launches. Geo cap too.

As one of the Nuke users, I am really excited for deep though ;)

Re: v3 dev update

Posted: Sat Dec 05, 2015 7:14 pm
by coilbook
fatrobotsneedlove wrote:Well, no studio on the planet is going to use Octane until the 12 GPU cap in Network Rendering gets lifted or ORC launches. Geo cap too.

As one of the Nuke users, I am really excited for deep though ;)
i agree 100% with 12 gpu limit

Re: v3 dev update

Posted: Sat Dec 05, 2015 8:03 pm
by ristoraven
Deep pixel is used in every new vfx rich feature film. I think to have this and orc right away is a very sound strategy.

The huge pressure to have V3 out, is something I frankly don't understand - I won't plan to do any paid work with this in quite some time. Need to keep in mind, that it is early stage work. I plan to explore with V3 just simply more VR - the great Metaverse - on my own expense.. So the bugs & crashes are not that big deal..

Octane Render and Otoy in general is a one of a kind team in the world - aiming very high. It is very exiting to be at this spot and just observe. Amazing.

Re: v3 dev update

Posted: Sat Dec 05, 2015 9:48 pm
by Elvissuperstar007
profbetis wrote:It's really funny to see new suggestions and users telling the Octane team how to work weeks before release. They have a huge workloads and get orders from their superiors, not users. Chances are none of you have been in involved in groundbreaking software development at any time in your life. I personally think it's incredible how much this team has pulled off in such a compact timeframe. So proud of all the developers! We should be celebrating them and their release of Octane Render 3! :D
I'm just reminded of the important functions , arhiviz for this is important!

Re: v3 dev update

Posted: Sun Dec 06, 2015 2:20 am
by sethRichardson
stratified wrote:
Rikk The Gaijin wrote:
abstrax wrote: We fixed a lot of bugs and just released another test build for the plugin devs. There is currently one more outstanding issue in deep image rendering (actually in tonemapping of deep pixels) that we want to have fixed and I hope we can sort it out on Monday and then get a release out on Monday or Tuesday. We really really want that to happen ourselves so that we can move on.
My understand is that Deep Pixel rendering is useful only for the people that use Nuke. Since very few people here use Nuke, why is so important to get that feature out now, despite others feature more requested from the community (one for all, the goddamn UI manipulators)? Unless you have some other big fish that has requested you that specific feature in exchange of big $$$, I really don't see the hurry to get that done. :?
milanm wrote:We've been waiting all summer for ORC.
Actually we've been waiting for years. :roll:
You're misinterpreting Marcus' comment. It's not that deep pixel rendering is the "big" feature or big $$$ - we committed to a subset of features so they shouldn't be broken on a first release and we take pride in the fact that the first alpha is at least a bit usable.

cheers
Thomas

So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.

That aside looking forward to V3, good work!

Re: v3 dev update

Posted: Sun Dec 06, 2015 8:24 am
by Yambo
sethRichardson wrote:
So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.

That aside looking forward to V3, good work!

+1

Re: v3 dev update

Posted: Sun Dec 06, 2015 1:22 pm
by renderingz
Are we likely to see some version of ORC before a full V3 release?

Re: v3 dev update

Posted: Mon Dec 07, 2015 12:53 am
by Rikk The Gaijin
renderingz wrote:Are we likely to see some version of ORC before a full V3 release?
V3 beta will be release hopefully this week, so I guess no, OCR will arrive later. I doubt the V3 beta will have the ORC integration, but I might be wrong, we need to wait and see.

Re: v3 dev update

Posted: Mon Dec 07, 2015 10:33 am
by gordonrobb
I haven't been following this. Will the beta be public? And how do I get involved?