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Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 7:48 pm
by BorisGoreta
Coherent ratio in PT doesn't seem to do anything.
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 8:17 pm
by juanjgon
BorisGoreta wrote:Coherent ratio in PT doesn't seem to do anything.
Remember that in the IPR this feature is always disabled (set to 0%)
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 8:20 pm
by BorisGoreta
But why, how can I test the speed benefit of different coherent values if it doesn't work in IPR anymore ?
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 8:22 pm
by FrankPooleFloating
F9 + stopwatch?...

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 8:39 pm
by juanjgon
BorisGoreta wrote:But why, how can I test the speed benefit of different coherent values if it doesn't work in IPR anymore ?
Checking the render time in a F9 rendering?
This option is disabled in the IPR because it is not useful at all with few samples/pixel. In the IPR you only get dancing splotches for any interactive operation.
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 9:38 pm
by BorisGoreta
I liked the strobo/psycho effect, but then again that's just me.
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 9:45 pm
by BorisGoreta
This just hit me, is it possible to implement object picking in IPR, like we have with surface but with CTRL+click it would select that object ? Is this a good idea ?
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 9:50 pm
by FrankPooleFloating
Juanjo - this is not any kind of real bug or anything, but I was playing with Polygon Side on Emission objects - just to test something - and stumbled upon something... When you have Octane light properties open - and make a change in there while an object (other than light) is selected, the change does not happen in IPR, and you actually need to reload IPR to see change. This is somewhat unexpected behavior. I would think that making a change in the light properties would be updated in IPR regardless of what object, bone etc was currently selected... No biggie. Just thought I would point this out.
Something else I never stumbled upon - which is kind of cool - is plugging Falloff into Emission > Efficiency... gonna have to play some more - could be some neat uses for this...
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 9:58 pm
by juanjgon
BorisGoreta wrote:This just hit me, is it possible to implement object picking in IPR, like we have with surface but with CTRL+click it would select that object ? Is this a good idea ?
You can select an object picking in the IPR with SHIFT+Right mouse button. From the online docs:
"IPR materials and objects picking
The user can select the surface under the cursor with SHIFT+Left click. It is also possible select the object under the cursor with SHIFT+Right click."
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Wed Dec 03, 2014 10:03 pm
by BorisGoreta
Wow, I wasn't aware of this feature, thanks !