Re: Version 2.11.1 - final (updated on 21.10.14)
Posted: Tue Oct 21, 2014 11:16 am
aoktar, I see and waiting
Thank U for Your work!)
Thank U for Your work!)
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Yes, and you do a great work !!it does not work on transparency, dof, motionblur. Only have very limited usage. Passes are still under development on Octane and guys are working on to change somethings as user requests
Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.Subroutine49690 wrote:Yes, and you do a great work !!it does not work on transparency, dof, motionblur. Only have very limited usage. Passes are still under development on Octane and guys are working on to change somethings as user requests
But the question was,if you could make it possible again to still have the ability to use the native cinema MP, that seems not to work right now with 2.11.1.
When now add a native objectID-pass I only get a black pic. So maybe octaneMP overwrites the c4dObjectID or something like that.
Best regards
ObjectId is always giving random colors. I have not controls to set any user defined colors. That's the my request from devs. User defined colors for any object. I'm not sure that's possible the seperated black/white masks for every objectdesire wrote:Yep. About multipass. I'm really waiting for clear manual.
At last versions I can't get precise object mask yet. ObjectId and MatId passes gives strange results (often layer contains colors that don't match the number of selected objects or materials, and rough edges, you know).
Ok. Usually in a hurry. My hands don't grow out of the shoulders may be... =)))
In versions 2.06 and older, using c4d native object buffer I was getting very clean easy to use masks of the needed elements.
I very much appreciate the efforts invested in octane. I like it very much and just wait when some things become a bit easier and more transparent for fast compositing.
Thank You.
Yes thats true, but only if I manually switch back to ar and start a second render-session.Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.
Can you stay with this until development is becoming more clear on passes? Thomas was still working on many revisions. You can follow and do some requests for this on spesific topics also. i'm not sure about development timings. I don't want to change something temporarily.Subroutine49690 wrote:Yes thats true, but only if I manually switch back to ar and start a second render-session.Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.
I can only speek for my selfe, but it was more comfortable for production to have the ar-mp also enabled as long as octane-mp is not finished.
It didn't cause bugs when have them boath available; as far as I know.
thanx,
Best regards
Thanks Regis, nice to hear that's finally resolved. Sorry for delays but we did lot of changes on 2.10 and 2.11virtualzapp wrote:Hi Ahmed,
Excellent work you've made.
So far on Mac, no more issue with manually refreshing of the live viewer for info channels and the edit in standalone function is working nicely.
Multipasses are working as expected.
Just if we could choose ourself the ID color that would be great ;o)
Anyway congrats for the terrific job you have made.
Cheers
Regis