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Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 11:16 am
by desire
aoktar, I see and waiting

Thank U for Your work!)

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 11:23 am
by Subroutine49690
it does not work on transparency, dof, motionblur. Only have very limited usage. Passes are still under development on Octane and guys are working on to change somethings as user requests
Yes, and you do a great work !!
But the question was,if you could make it possible again to still have the ability to use the native cinema MP, that seems not to work right now with 2.11.1.
When now add a native objectID-pass I only get a black pic. So maybe octaneMP overwrites the c4dObjectID or something like that.

Best regards

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 11:33 am
by aoktar
Subroutine49690 wrote:
it does not work on transparency, dof, motionblur. Only have very limited usage. Passes are still under development on Octane and guys are working on to change somethings as user requests
Yes, and you do a great work !!
But the question was,if you could make it possible again to still have the ability to use the native cinema MP, that seems not to work right now with 2.11.1.
When now add a native objectID-pass I only get a black pic. So maybe octaneMP overwrites the c4dObjectID or something like that.

Best regards
Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 11:41 am
by aoktar
desire wrote:Yep. About multipass. I'm really waiting for clear manual.
At last versions I can't get precise object mask yet. ObjectId and MatId passes gives strange results (often layer contains colors that don't match the number of selected objects or materials, and rough edges, you know).
Ok. Usually in a hurry. My hands don't grow out of the shoulders may be... =)))
In versions 2.06 and older, using c4d native object buffer I was getting very clean easy to use masks of the needed elements.

I very much appreciate the efforts invested in octane. I like it very much and just wait when some things become a bit easier and more transparent for fast compositing.
Thank You.
ObjectId is always giving random colors. I have not controls to set any user defined colors. That's the my request from devs. User defined colors for any object. I'm not sure that's possible the seperated black/white masks for every object

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 12:19 pm
by Subroutine49690
Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.
Yes thats true, but only if I manually switch back to ar and start a second render-session.
I can only speek for my selfe, but it was more comfortable for production to have the ar-mp also enabled as long as octane-mp is not finished.
It didn't cause bugs when have them boath available; as far as I know.

thanx,
Best regards

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 1:03 pm
by virtualzapp
Hi Ahmed,


Excellent work you've made.

So far on Mac, no more issue with manually refreshing of the live viewer for info channels and the edit in standalone function is working nicely.
Multipasses are working as expected.
Just if we could choose ourself the ID color that would be great ;o)

Anyway congrats for the terrific job you have made.

Cheers
Regis

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 1:17 pm
by aoktar
Subroutine49690 wrote:
Thanks, yes i have disabled that. I think to have both will cause more confusion on people. Should i have to cancel this? Actually you can generate c4d passes when you switch to default renderer.
Yes thats true, but only if I manually switch back to ar and start a second render-session.
I can only speek for my selfe, but it was more comfortable for production to have the ar-mp also enabled as long as octane-mp is not finished.
It didn't cause bugs when have them boath available; as far as I know.

thanx,
Best regards
Can you stay with this until development is becoming more clear on passes? Thomas was still working on many revisions. You can follow and do some requests for this on spesific topics also. i'm not sure about development timings. I don't want to change something temporarily.
virtualzapp wrote:Hi Ahmed,


Excellent work you've made.

So far on Mac, no more issue with manually refreshing of the live viewer for info channels and the edit in standalone function is working nicely.
Multipasses are working as expected.
Just if we could choose ourself the ID color that would be great ;o)

Anyway congrats for the terrific job you have made.

Cheers
Regis
Thanks Regis, nice to hear that's finally resolved. Sorry for delays but we did lot of changes on 2.10 and 2.11

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Tue Oct 21, 2014 7:14 pm
by _Fertig
You're awesome man. The only way to put it.

Can't wait to test it tomorrow.

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Wed Oct 22, 2014 1:36 pm
by Subroutine49690
Hi again,

please if possible, could you integrate a switch for the octane-hair, to activate/deactivate. (maybe there is one, but I didn't find it)

There allays has been a good workflow with cinema-hair if you produce flat-geometry with the c4d-hair-object.
As it's a normal geometry, it always perfectly worked with octane and supports all shaders.
I saw yesterday somebody asking about hair-falloff shader from root to tip. Would be possible again if you provide a turn on/off funktion for octane-hair. Otherwise octane always overwrites the hair-geometry.

I know, this is testing-version, but the best way to test is in all day production. Therefor it's not a good idea to deactivate or overwrite funktions that have been working fine.

thanx a lot...and keep on rockin! I really love octane!!

Re: Version 2.11.1 - final (updated on 21.10.14)

Posted: Wed Oct 22, 2014 2:53 pm
by aoktar
Subroutine49690:
I think that you mean LV+hairs? I don't overwrite anythings, only ignored to check some parameters.

Second,
1) i see that "Render region" is not working on last version. Also any other problems? Anyone wants to me fix and update for "Render region"?
2) Should i disable "COHERENT" as default? Does anybody aware of? Do you know this parameter anymore?