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Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Mon Apr 28, 2014 3:31 pm
by virtualzapp
Hi Aoktar,
On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000
Any idea on the problem?
Thanks and Regards
Regis
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Mon Apr 28, 2014 3:53 pm
by aoktar
virtualzapp wrote:Hi Aoktar,
On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000
Any idea on the problem?
Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Mon Apr 28, 2014 5:00 pm
by virtualzapp
aoktar wrote:virtualzapp wrote:Hi Aoktar,
On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000
Any idea on the problem?
Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?
Same issue ;o(
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Tue Apr 29, 2014 2:16 pm
by shawnfrueh
Hey Aoktar I found something weird about the Environment Tag, 1.52.1. When changing the color or HDRI, some of the data does not get removed:

- OctaneEnvironmentTag.gif (18.69 KiB) Viewed 4231 times
Some projects I have had over 50 RgbSpectrums or ImageTextures attached to the Tag.
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Tue Apr 29, 2014 7:22 pm
by aoktar
Shawn, where do you look this?
virtualzapp, I'll check import orbx
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Tue Apr 29, 2014 8:22 pm
by shawnfrueh
aoktar wrote:Shawn, where do you look this?
Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Tue Apr 29, 2014 8:52 pm
by aoktar
shawnfrueh wrote:aoktar wrote:Shawn, where do you look this?
Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.
ok, allright. Preset buttons doesn't clean old node. I'll try to fix it
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Wed Apr 30, 2014 9:12 am
by bepeg4d
hi,
under osx, with 1.52, the emitters have no shadow.
here is the same scene opened with 1.51 and 1.52:
ciao beppe
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Sun May 04, 2014 3:56 pm
by indexofrefraction
hi aoktar…
i just add something i noticed here :
if you use the octane imagetexture nodes for textures, they are missing in the texture manager !
thats a bit sad because the (great!) functionality of the texture manager is broken…
does it make a difference for octane if you use the internal texture node?

cheers!
Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Posted: Tue May 06, 2014 7:57 pm
by brasco
Latest version 1.52.1, seems to not use GPU high priority when rendering to picture viewer, it works fine in Live viewer though.
edit: Ignore that, I just found my GPU wasn't boosting properly since the resolution was too low, apologies, it's working fine now.
cheers
brasc