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Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Mon Apr 28, 2014 3:31 pm
by virtualzapp
Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Mon Apr 28, 2014 3:53 pm
by aoktar
virtualzapp wrote:Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Mon Apr 28, 2014 5:00 pm
by virtualzapp
aoktar wrote:
virtualzapp wrote:Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?
Same issue ;o(

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 29, 2014 2:16 pm
by shawnfrueh
Hey Aoktar I found something weird about the Environment Tag, 1.52.1. When changing the color or HDRI, some of the data does not get removed:
OctaneEnvironmentTag.gif
OctaneEnvironmentTag.gif (18.69 KiB) Viewed 4231 times
Some projects I have had over 50 RgbSpectrums or ImageTextures attached to the Tag.

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 29, 2014 7:22 pm
by aoktar
Shawn, where do you look this?

virtualzapp, I'll check import orbx

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 29, 2014 8:22 pm
by shawnfrueh
aoktar wrote:Shawn, where do you look this?

Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 29, 2014 8:52 pm
by aoktar
shawnfrueh wrote:
aoktar wrote:Shawn, where do you look this?

Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.
ok, allright. Preset buttons doesn't clean old node. I'll try to fix it

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Wed Apr 30, 2014 9:12 am
by bepeg4d
hi,
under osx, with 1.52, the emitters have no shadow.
here is the same scene opened with 1.51 and 1.52:
Schermata 2014-04-30 alle 10.52.44.jpg
Schermata 2014-04-30 alle 10.57.18.jpg
152-shadow_0001.c4d.zip
(61.83 KiB) Downloaded 232 times
ciao beppe

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Sun May 04, 2014 3:56 pm
by indexofrefraction
hi aoktar…
i just add something i noticed here :

if you use the octane imagetexture nodes for textures, they are missing in the texture manager !
thats a bit sad because the (great!) functionality of the texture manager is broken…
does it make a difference for octane if you use the internal texture node?

:) cheers!

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue May 06, 2014 7:57 pm
by brasco
Latest version 1.52.1, seems to not use GPU high priority when rendering to picture viewer, it works fine in Live viewer though.

edit: Ignore that, I just found my GPU wasn't boosting properly since the resolution was too low, apologies, it's working fine now.

cheers
brasc