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Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Fri Feb 07, 2014 4:45 pm
by aoktar
djart wrote:Hello aoktar,
i just installed the latest (1.13)version as you recommended and did some tests with files, where the previous version bugged around.
Until now it seems to work stable. I continue testing over the weekend and see how it works.
But i have to ask again, any chance for an updated Manual?
nice, let me know if you get problems. I'll fix it. Manual is little problem for me. Plugin is shaping in some areas and make a synced manual little time consuming. I'll try to look for that in next days. Did you check Cursestudio tutorials? It's covering most areas
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Fri Feb 07, 2014 4:57 pm
by djart
aoktar wrote:djart wrote:Hello aoktar,
i just installed the latest (1.13)version as you recommended and did some tests with files, where the previous version bugged around.
Until now it seems to work stable. I continue testing over the weekend and see how it works.
But i have to ask again, any chance for an updated Manual?
nice, let me know if you get problems. I'll fix it. Manual is little problem for me. Plugin is shaping in some areas and make a synced manual little time consuming. I'll try to look for that in next days. Did you check Cursestudio tutorials? It's covering most areas
Yes i did. There very nice but... nothing beats a printed Manual
Besides that, thank you for your hard work with octane/c4d.
cheers, djart
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 08, 2014 12:40 pm
by indexofrefraction
yeah, please dont forget to document… of course it is annoying, but tutorials by some users (not really getting everything right) doesnt help much. sorry, for me the tutorial sounds like a guy just playing around a bit without a real concept. this doesnt replace a proper manual where every switch is explained, so that you can understand the concepts behind. a good manual is part of a professional product

Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 08, 2014 5:56 pm
by Ron
Problem with Material-DB
Sometimes it is impossible to download one or more materials from the DB. That happened in 1.10, too. The status message sais 'download complete' but in fact nothing happens. Weird.
Ron
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Sat Feb 08, 2014 6:14 pm
by aoktar
Ron wrote:Problem with Material-DB
Sometimes it is impossible to download one or more materials from the DB. That happened in 1.10, too. The status message sais 'download complete' but in fact nothing happens. Weird.
Ron
internal structure of octane is changing since octane 1.20.
this is a big transation to support advanced featured. livedb had been broken or buggy until sdk 1.29. now it seems better. also it has caching, i think this is causing some problems. check for a directory under user/..../octanerender like cache. delete material files and please try again.
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 10, 2014 10:09 am
by AndreaMannori
Hi guys, nice release I think.
I have a question @Aoktar: is there a way to set a TIME LIMIT to render? It would be really really useful for us!
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 10, 2014 6:01 pm
by indexofrefraction
renderfarmsrl wrote:Hi guys, nice release I think.
I have a question @Aoktar: is there a way to set a TIME LIMIT to render? It would be really really useful for us!
good idea

+1
Re: New version 1.13 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 10, 2014 6:08 pm
by aoktar
renderfarmsrl wrote:Hi guys, nice release I think.
I have a question @Aoktar: is there a way to set a TIME LIMIT to render? It would be really really useful for us!
i think, that's possible
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 10, 2014 9:37 pm
by cyartist
Has the caching issue with textures from the LiveDB been fixed?
Not all textures download.
Re: New version 1.14 (based on SDK 1.29) ****TESTING****
Posted: Mon Feb 10, 2014 10:23 pm
by aoktar
cyartist wrote:Has the caching issue with textures from the LiveDB been fixed?
Not all textures download.
i did not made anything for that, it's done by Octane Core