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Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Wed Oct 02, 2013 10:13 pm
by aoktar
krzychuc4d wrote:Hi Aoktar,
Is it only for R14+
or it also works with R13 ?
thanks
yes, if you want i can prepare
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 12:29 am
by cyartist
Can you upload a R13 version as well.
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 1:05 am
by aoktar
cyartist wrote:Can you upload a R13 version as well.
ok, it's ready
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 4:05 am
by buzby
82b is now working with the same scene that was crashing in 82a. Success!
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 5:07 am
by ASyme1
Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.
Alec
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 8:04 am
by immortalartscom
yeah! that sounds great! i will rerender my scene with that built.
thx
i hope that its true!

Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 10:15 am
by aoktar
ASyme1 wrote:Hi Aoktar-
I don't want to jinx it but I'm really linking this new build. (.86d) I've been working on a heavy scene now for hours without crashes and material previews working!!! It's fantastic! Getting stuff done. Thanks for whatever you did, this is awesome.
Alec
i hope so, i'm totally focused on this problems. There is still a few problem about render queue scene switching
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 3:31 pm
by Rudi
Problem with the paths still exists (almost relaxedly).
Octanes Render knows where the textures lie, but he does not use them. Thus he uses always only the topical texture and not the previous one of another object.
In the material editor click on image texture, then on 3 points to open the path to the texture, everything is correct, texture is read. Click on Invert. Preview colors. Once again click on Invert. Preview is right. Rendering is right. Both textures on both objects are right.
As long as octanes Render are not closed, then again open, only the last texture is right.: (
Why he does not take the texture if, nevertheless, he knows that she is right and now he also knows where she lies. Why does he read in not all textures automatically?
And thus it goes always in the change. Object A is okay, object B not. Object A is not a B etc. in order, for it object...
C4D File:
http://www75.zippyshare.com/v/8193352/file.html
Octane Render LOG:
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Thu Oct 03, 2013 7:26 pm
by aoktar
Hi Rudi,
i checked your scene but did'nt understood. Your paths is relative, where is your textures? is in paths which are setted in texture paths?
check my picture.
Re: Testing Beta 0.86d (SDK 1.20) **updated 02.10**
Posted: Fri Oct 04, 2013 12:54 am
by Rudi
This description I have the problem again:
http://render.OTOY.com/forum/viewtopic.php?f=30 & t = 35459
I do not know whether you have read it already?
The path is used eg
D:\Textur\c4d
The texture is in fact under
D:\Textur\c4d\plant\baum\Textur-A
And under
D:\Textur\c4d\plant\Strauch\Textur-B
I put the path directly, just like you in your example, everything is alright.
But octane render must read but the subdirectories and memorize. You can not always adjust the paths...
opic.php?f=30&t=35459