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Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 09, 2013 9:48 am
by lixai
Karba wrote:lixai wrote:so, max went from being first on new features, to last

What features do you mean?
the new 1.20
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 09, 2013 10:25 am
by face
There are no differences between the 1.20 and the 1.18.
The 2D backgound image isn´t part of the 1.20 SDK.
Architectural glas is integrated since 1.12 i think.
The only one which is not in this plugin, is a new deep channel, which is only for error checking.
You can also read the differences between 1.18 and 1.20 here at the bottom of the first post:
http://render.otoy.com/forum/viewtopic.php?f=24&t=33494
face
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 09, 2013 2:12 pm
by suvakas
What about customizable bokeh effect?
Is it implemented in Max plugin? Where can i find it?
Suv
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Wed Jul 10, 2013 12:01 am
by Karba
suvakas wrote:What about customizable bokeh effect?
Is it implemented in Max plugin? Where can i find it?
Suv
That is just one more camera parameter.
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Wed Jul 10, 2013 5:47 am
by suvakas
Cool. Thanks Karba!
I somehow missed it.
Suv
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 16, 2013 8:23 am
by gueoct
kevinshane wrote:please , real time camera shift preview in viewport
i already asked for it..... never got a comment, i thought i was the only one missing it
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 16, 2013 8:47 am
by gueoct
suvakas wrote:Cool. Thanks Karba! I somehow missed it.Suv
No wonder! Octane is still missing a proper up-to-date manual !!!
i am tired of spending days in the forum to find features that could be explained in a few words in a manual.
When Octane 1.0 was officially released, it came with a manual (v 2.56) which was
about a year old!!!!
Then, together with v 1.01 a manual update was done (after about one year!)
When i went through it, I realised that there were still many things missing.
and now, version 1.18 comes with manual 1.10.....
Andrey, i am not blaming you! You are doing an outstanding job!
Keeping the manual up to date is something that could be done by an intern
Please, otoy Team, provide someone who supports Andrey with keeping the manual up to date!!!
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 16, 2013 11:54 am
by nildoe
I agree about the manual..

Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 16, 2013 2:52 pm
by emihich
No documentation is becoming Fashionable among the SDK Gurus club,
They just love to watch the Poor users suffering, While they deliver
info with one line on the forums with a contemptuous tone of,
How didn't you know that ?, was published in the version 1,14c topic X etc...
Otoy , get them a human being assistant , allowing them to comunicate with other humans ,
and, more important, make tutorials , Please.
But no worries , Unbiased Rederers are supposed to be easy.

Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jul 16, 2013 3:55 pm
by gueoct
emihich wrote:No documentation is becoming Fashionable among the SDK Gurus
;-(
emihich wrote:They just love to watch the Poor users suffering, While they deliver
info with one line on the forums with a contemptuous tone of,
How didn't you know that ?, was published in the version 1,14c topic X etc...
No, that´s not true. Andrey is actually very patient with every one of us ignorant fools.
BUT a proper manual would save Andrey a lot of time he has to spend on answering all the stupid questions! Seriously!