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Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 4:16 pm
by indexofrefraction
ok.. i saw this before.. but how do i load a shader then?
do i need to restart first?
i m trying to load a layershader with a color and a circular gradient into emission
(btw see the added comments in the post above)
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 4:22 pm
by aoktar
indexofrefraction wrote:ok.. i saw this before.. but how do i load a shader then?
do i need to restart first?
i m trying to load a layershader with a color and a circular gradient into emission
(btw see the added comments in the post above)
no need restart, but not every shader can works. I'm not sure about layer shaders
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 8:02 pm
by milanm
Hi everyone it's my first post here.
First of all great work Ahmet!
I was expecting 0.1 or something but we got 0.5 so i'm lovin' it.
I have been playing with Win version and showing my renders at work where we use Osx. In a few cases Octane was around 10 times faster vs. Physical/QMC so they are definitely interested in getting it.
I get a migraine when i have to render anything on a CPU now
My observations so far:
Geometry update feature is not working on a cloner when 'render instances' is enabled.
It updates either only one of the clones or all except one. When rendering final animation everything is fine.
Same thing with the node editor (NV button) here. Once open it can't be closed.
(You can minimize it and continue working but it's there)
'Convert Materials To Octane' crashes c4d when applied to multiple materials that are already assigned to objects.
I also tried gradient and noise shaders in a layer and overlay modes and they worked fine here with shaders option enabled.
Milan
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 8:58 pm
by aoktar
Welcome milanm,
nice to hear that you like it and speed. So imagine that with multiple gpus how can be fast.
Geometry update option has not tested soo much for instances, in future this option will be improved and optimised.
Node editor is will be disabled temporary. And new gui will come for materials.
Convert Materials To Octane: added to check list, actually support multiple convertions but may be there a problem with a node
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 9:48 pm
by ashurao
hi oaktar,
First of all, thank you for all the work done.
secondly, it does not work.
He asks me my username and password, but can not get the info panel in the account because it is empty. No input field.
Thanks for your help.
Ashurao
EDIT:
Oops ... I found the right panel. Lets go.
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Fri May 24, 2013 10:16 pm
by cbmotion
@ aoktar
"this is for mac or windows?"
it is mac osx
i thought this is a mac theme forum here
mac pro 12core quadro 4000
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Sun May 26, 2013 5:15 pm
by badmilk69
Aoktar, i cant render a object emitter animation, is a bunch of flying diamonds, octane just sit on first frame and do nothing, i can render stills but no animation, not using instances at all, had to bake emitter using nitrobake.
Win version
Update1: animation stopped @ frame 31, had to restart render animation from frame 31 to 120.
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Sun May 26, 2013 5:46 pm
by aoktar
badmilk69 wrote:Aoktar, i cant render a object emitter animation, is a bunch of flying diamonds, octane just sit on first frame and do nothing, i can render stills but no animation, not using instances at all, had to bake emitter using nitrobake.
Win version
Update1: animation stopped @ frame 31, had to restart render animation from frame 31 to 120.
need to check your scene to say anything
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Sun May 26, 2013 6:08 pm
by badmilk69
aoktar wrote:badmilk69 wrote:Aoktar, i cant render a object emitter animation, is a bunch of flying diamonds, octane just sit on first frame and do nothing, i can render stills but no animation, not using instances at all, had to bake emitter using nitrobake.
Win version
Update1: animation stopped @ frame 31, had to restart render animation from frame 31 to 120.
need to check your scene to say anything
Fine, cause your plugin refuse to render now.
Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----
Posted: Sun May 26, 2013 6:23 pm
by aoktar
badmilk69 wrote:aoktar wrote:badmilk69 wrote:Aoktar, i cant render a object emitter animation, is a bunch of flying diamonds, octane just sit on first frame and do nothing, i can render stills but no animation, not using instances at all, had to bake emitter using nitrobake.
Win version
Update1: animation stopped @ frame 31, had to restart render animation from frame 31 to 120.
need to check your scene to say anything
Fine, cause your plugin refuse to render now.
did you check Layer Render settings? It's off