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Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 12:56 pm
by radiance
Hey mlody,
As i already saw it a few days ago your artwork forum thread, the 'wow' is'nt present, but seriously, i think you've done a marvelous job.
Could you maybe do some renders of the bot/object as separate images ? just a few angles, maybe you can submit them to the still contest,
i think they will look really cool. i'd like to see the bot up close as the 'flashes' of seeing it are few and very short...
Radiance
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 2:09 pm
by cpember
some great entries here
I figure I'll add my 2c for what it's worth:
[vimeo]http://www.vimeo.com/13088611[/vimeo]
I'll upload an in-octane image when I get home tonite but stats were roughly 2 minutes a frame @1280x720 using pathtracing on an 8800 gts
only things done post render were tossing it into a mov format. ( I do have a heavily played with version sitting on the drive at home tho with moblur and stuff) but I wanted to keep the "almost" stop motion look to the renders.
cheers
cp
edited to add in octane pic
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 2:19 pm
by andrian
Hahahaha, that's really cool

Very nice..
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 2:37 pm
by radiance
heh, that was very nice, nice athmosphere and cool concept, very funny
Radiance
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 3:01 pm
by mantra
i like it
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 3:36 pm
by mlody47
radiance wrote:Hey mlody,
As i already saw it a few days ago your artwork forum thread, the 'wow' is'nt present, but seriously, i think you've done a marvelous job.
Could you maybe do some renders of the bot/object as separate images ? just a few angles, maybe you can submit them to the still contest,
i think they will look really cool. i'd like to see the bot up close as the 'flashes' of seeing it are few and very short...
Radiance
Sure. I will prepare some shots which will explain the model

... and even ones that are not connected to the animation... some extra shots from me. Tommorow the latest..
I dont want to promise anything, but I got plan to still make this "project47" after the comp. I never rendered 1200 frames on my own rig with such a tremendous quality... always need to work on zilion passes with very slow MR....And make it all in Octane ( HD rendered ), but without all the time pressure

I know its not a killer... but I really like workflow with octane and on the last shot... I just placed the " mechanical heart " in wrong place :p thats why im afraid I coudnt make before the end...
sorry for messy english... im in hurry.
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 3:38 pm
by mlody47
cpember wrote:some great entries here
I figure I'll add my 2c for what it's worth:
[vimeo]http://www.vimeo.com/13088611[/vimeo]
I'll upload an in-octane image when I get home tonite but stats were roughly 2 minutes a frame @1280x720 using pathtracing on an 8800 gts
only things done post render were tossing it into a mov format. ( I do have a heavily played with version sitting on the drive at home tho with moblur and stuff) but I wanted to keep the "almost" stop motion look to the renders.
cheers
cp
I have milion cool characters designs , but I cant move them

maybe You could help me
GREAT WORK !!!
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 5:38 pm
by rman1974
Here is:
[vimeo]http://www.vimeo.com/13100212[/vimeo]
Average rendertime is 10-20 min per frame (1920x1080) on GTX285, exept the last one with close up glass (this one took 1h 30 min per frame). There isn't any color correction, just a little glow and flares on post.
Unfortunately, I'm not a character animator so animation is very simple

Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 6:39 pm
by andrian
Thats really good quality. Congrats.
Re: June Animation contest (OPEN)
Posted: Mon Jul 05, 2010 6:44 pm
by cpember
you totally nailed brushed aluminum
nice work
cheers
cp