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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Tue May 25, 2010 3:19 pm
by face
bazuka wrote:yeah thats why i made that feature

so u dont have to set path every time
well about tha gpu devices, i dont know what probl u have? for me, example, i get octane crush every time when i turn on the gpu 0 (i have only 1 gfx) so im not sure whats wrong...
i didnt test with this new build coz i had flu but in next few days ill check....
Since RC3, GPU 0 is 1 and vice versa...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Tue May 25, 2010 4:36 pm
by bazuka
yes yes, i didnt put gpu 1

i know that default gpu is 0
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Tue May 25, 2010 7:36 pm
by Elvio
If i turn on the GPU Devices on the Octane crash! Im using RC3 version...
I tryed using all type of values: 0,1,2...
I have 3 graphic cards and it´s really important to me!
Regards..
Elvio Cavalcante
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Tue May 25, 2010 7:55 pm
by face
Try "0 1 2" with spaces.
face
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 2:57 am
by Elvio
Octane Keeping craching with GPU Device on....

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 8:43 am
by radiance
Elvio wrote:Octane Keeping craching with GPU Device on....

can you try to manually launch octane with the following options:
from a command prompt, and see if all 3 devices are in the device manager's active devices list ?
Radiance
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 9:29 am
by bazuka
ill try

and let u know
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 2:25 pm
by Elvio
I started the Octane command line as the Radiance asked to do.
Here is the print screen of the Device Manager. The other two video cards remain inactive.
Link:
Cya!
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 2:54 pm
by bazuka
i still have a probl with gpu
octane.exe -n "C:\Octane_project\pool_gpu.ocs" -m pool_gpu.obj -l "C:\Octane_project\pool_gpu.obj" -g 0
this is a cmd line and still get crash, but when i try just octane.exe -g 0 everything works???
p.s.
just for info, i didnt make the multi gpu support in script, i hope ill fix that tonight....
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed May 26, 2010 3:13 pm
by face
bazuka wrote:i still have a probl with gpu
octane.exe -n "C:\Octane_project\pool_gpu.ocs" -m pool_gpu.obj -l "C:\Octane_project\pool_gpu.obj" -g 0
this is a cmd line and still get crash, but when i try just octane.exe -g 0 everything works???
p.s.
just for info, i didnt make the multi gpu support in script, i hope ill fix that tonight....
Without the -g option it works?
Mine works:
octane.exe -n "C:\Users\face\Desktop\Project\test2.ocs" -m test2.obj -l "C:\Users\face\Desktop\Project\test2.obj" -g 1
Locks similar...
Is the -l = -L or -I? Should be L = link.
face