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Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sat May 29, 2010 9:26 am
by radiant
hey

I gave it a test and everything is working. 8-)
I just find it a real pain that octane needs to open for each frame.
I hope in the coming betas that octane can render it without opening itself agian and a agian ;)

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sat May 29, 2010 9:47 am
by face
radiant wrote: ...I hope in the coming betas that octane can render it without opening itself agian and a agian ;)
That sould be the quiet option we have. Hope that it works soon ;)

face

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Sat May 29, 2010 10:16 am
by ROUBAL
@Faizol : I will look at the blender built-in script, thanks !

For the bugs I encountered, It seems related to the way objects are selected : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Tue Jun 01, 2010 7:38 pm
by giorgiomartini
Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Tue Jun 01, 2010 8:52 pm
by enricocerica
giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!
No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Tue Jun 01, 2010 10:07 pm
by giorgiomartini
enricocerica wrote:
giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!
No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.

i do that , but is not working , im on mac . 2.49 and 2.2 script


i pressed also select , and i only have one camera in my scene , when i load in octane , the camera is somewhere elese near the floor.

any ideas ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed Jun 02, 2010 4:56 am
by enricocerica
Ah, ok now I see your problem, the script has not been tested with MAC yet, this is something still in the "To do" list as well as the Blender 2.5 version.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed Jun 02, 2010 11:11 am
by ROUBAL
@Enricocerica : Did you check the selection bug ?
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 12:26 am
by giorgiomartini
Awesome , cant wait for it.


you octane team rock !!!

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu Jun 03, 2010 4:38 am
by enricocerica
ROUBAL wrote:@Enricocerica : Did you check the selection bug ?
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
This is not a bug but a normal behaviour, if neither "selection only" nor "remove hidden" is activated the script should export everything from the active layers, if you activate "selection only" only the selected will be, if you, the "remove hidden" option only remove the hidden objects (h key), everything else should be exported, if this is not the case, let me know.