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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 12:13 am
by face
areafilm wrote:Hi..the same for me.. I'm a customer. I have Octane Render..so I have activated my plugin with AREAFILM account..
I would like try Octane for 3Dmax but with the same User and password..dont'work. While I'have activated account on my PC in Octane Render and I can use it with C4D perfectly.. Thanks
For OctaneRender standalone you need one account, for OctaneRender for 3DSMax, you need an other one.
When you have, you should see in the customer area two OctaneLive accounts, one for the standalone and one for max.
face
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 1:46 am
by GDRS
KaroBastardKiter wrote:Managed to make the plugin work and loving it!!!
Apparently some dependencies are lost if you install the plugin on a 32bit 3ds max version and a 64bit pc. I think it's due to the fact that installation folder becomes "C:\Program Files (x86)"
Also guys invest more time in writing the manual, it's a bit confusing sometimes - I got stuck on page 11 for a while!
Pg. 8 is wrong. The tab you need to go to is Common - Assign Renderer
Can you provide directions on what exactly you did in order to fix this problem?
Thanks.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 3:16 am
by MaTtY631990
You will find an additional username and password for octane3dsmax plugin under the octane live accounts section in the customer area.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 6:12 am
by YoonKyung
Do you have any plan to support network(didtributed) render?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 8:46 am
by KaroBastardKiter
Can you provide directions on what exactly you did in order to fix this problem?
Thanks.
GDRS I did myself a big xmas gift, I upgraded to max 2102 x64
but i guess that reinstalling the max in "C:\Program Files" should solve the issue, but as I didn't go this way I can't guarantee
Happy Xmas!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 8:53 am
by Faizol
YoonKyung wrote:Do you have any plan to support network(didtributed) render?
+1. Should be headless, like all the other stand alone renderers out there (Mental Ray, 3Delight, etc).
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 11:28 am
by radiance
YoonKyung wrote:Do you have any plan to support network(didtributed) render?
You can use any max compatible network queue software or backburner to render animations on a farm using octane as maxs renderer using the new plugin product...
Radiance
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 11:38 am
by YoonKyung
radiance wrote:YoonKyung wrote:Do you have any plan to support network(didtributed) render?
You can use any max compatible network queue software or backburner to render animations on a farm using octane as maxs renderer using the new plugin product...
Radiance
Can it be possible without addtional 3ds Maxs?
I can purchase addtional 3ds Max plugins, and I am going to issue PO of 3 plugins,
but the price of 3ds Maxs are too expensive, if I have to purchase them for plugins.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 12:41 pm
by GDRS
KaroBastardKiter wrote:Can you provide directions on what exactly you did in order to fix this problem?
Thanks.
GDRS I did myself a big xmas gift, I upgraded to max 2102 x64
but i guess that reinstalling the max in "C:\Program Files" should solve the issue, but as I didn't go this way I can't guarantee
Happy Xmas!

O my God.... You rock my friend you Rock.
I hope octane team will fix this little bug because reinstalling max and all of the plugins we already have will have as an outcome many plugins license issues and crashes, plus we all ready have changed one license for 3ds max and autodesk allows only 3 changes per workstation.
Anyway merry Xmas to you my friend and a happy new rendering year

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 2:42 pm
by OctaneFX
Thank you RS for this 3dsmax plugin : it saves me a lot of time in my workflow.
My question :
Is there a chance to see support of .IFL files as Image Texture Environment in 3dsmax ?