Anyone found any hacks to get Octane working on newer Macs?
Posted: Wed Mar 16, 2022 5:49 pm
Only the first gen M1 Macs seem to run it. The 2021+ Max/Pro/Ultra's make Lightwave vanish when it gets to the final "Rendering..." phase.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
I would be curious to hear your thoughts as now that the M1 Ultra Mac Studio is out I’m weighing the pros and cons of getting the 64-core GPU version for C4D and GPU rendering vs just a base M1 Max for look dev combined with running a render node with a bunch of 6900/6800XTs in it (which is probably a lot more cost effective) vs waiting to see what the new Mac Pro brings.glowstickbaystudios wrote:
This machine is simply a monster when it comes to GPU rendering and I have thought on the M1 Ultra if you care to hear them. Let me know if you do, if not, I won't bore you with my opinion on the future of the 2019 Mac Pro as well as the M-Series Mac Pro releasing this winter and beyond.
We're in a similar position. The ability to integrate the Mac Studio will determine if we stay with Apple workstations (this shop has been mostly Mac based for nearly 30 years) or make the move to Windows. We currently have both dedicated WIndows and Linux render machines on the LAN, so the horsepower of the workstation isn't crucial, as long as it's Network Render compatible with other platforms and GPUs, as it has been so far. I've got a machine I've used for some Octane X testing, but until I know for sure that we'll be going with it, I haven't kept up with development. When the time comes, I'll have a lot of hardware, software, and users at several locations to shift. A move to Mac Studio hardware would be much less of a headache than to Windows!mskmgc wrote:I would be curious to hear your thoughts as now that the M1 Ultra Mac Studio is out I’m weighing the pros and cons of getting the 64-core GPU version for C4D and GPU rendering vs just a base M1 Max for look dev combined with running a render node with a bunch of 6900/6800XTs in it (which is probably a lot more cost effective) vs waiting to see what the new Mac Pro brings.glowstickbaystudios wrote:
This machine is simply a monster when it comes to GPU rendering and I have thought on the M1 Ultra if you care to hear them. Let me know if you do, if not, I won't bore you with my opinion on the future of the 2019 Mac Pro as well as the M-Series Mac Pro releasing this winter and beyond.
-M
@mskmgc - My answer is strictly based on one thing alone: Do you have current clients that you cannot serve without a new machine? If you do, then you simply have to dive in now and get the work done, and if your'e going to dive in, it should of course be with the 64-Core GPU. Wouldn't make much of a difference if you're CPU rendering, in which case, the New Mac Studio 64-Core is a handful of seconds faster than my current Mac Pro. But for GPU rendering, if it's required by the client, and it's not insanely heavy, the Mac Studio should be good to go. If however, you are in no immediate need by a client, I would just wait and see what's going to happen this fall. Regardless, I get the feeling we will hear an update at WWDC, and I think Apple must realize the only way to get guys like me to leave my Mac Pro is if they release an M based Mac Pro that is capable of modularity; being expandable in the GPU department has to be the absolute most important thing about this thing, otherwise, it isn't "pro" enough. You'll be stuck upgrading a $20k+ machine almost bi-annually, which is insane. I'm more than happy to drop $10k annually, b--annually on the latest AMD GPU's for my current Mac Pro. And knowing that as long as this thing is up on the site, it will be supported for minimum 3 years after that is great. If Apple continues to sell the current Mac Pro for even 2 more years into 2024, then this machine will be fully supported by maintenance and updates until 2028, and there's no need to update to a new machine until that new machine is capable of the same kind of expandability. In your case though, if you're running with a render node, I would say get the Max and save some money.frankmci wrote:We're in a similar position. The ability to integrate the Mac Studio will determine if we stay with Apple workstations (this shop has been mostly Mac based for nearly 30 years) or make the move to Windows. We currently have both dedicated WIndows and Linux render machines on the LAN, so the horsepower of the workstation isn't crucial, as long as it's Network Render compatible with other platforms and GPUs, as it has been so far. I've got a machine I've used for some Octane X testing, but until I know for sure that we'll be going with it, I haven't kept up with development. When the time comes, I'll have a lot of hardware, software, and users at several locations to shift. A move to Mac Studio hardware would be much less of a headache than to Windows!mskmgc wrote:I would be curious to hear your thoughts as now that the M1 Ultra Mac Studio is out I’m weighing the pros and cons of getting the 64-core GPU version for C4D and GPU rendering vs just a base M1 Max for look dev combined with running a render node with a bunch of 6900/6800XTs in it (which is probably a lot more cost effective) vs waiting to see what the new Mac Pro brings.glowstickbaystudios wrote:
This machine is simply a monster when it comes to GPU rendering and I have thought on the M1 Ultra if you care to hear them. Let me know if you do, if not, I won't bore you with my opinion on the future of the 2019 Mac Pro as well as the M-Series Mac Pro releasing this winter and beyond.
-M