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Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Thu Nov 10, 2011 9:49 pm
by TheNikand
Nice. This will get me back to Octane again.

One big question. Will it have support for motionblur? As neither Iray or Vray has this.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 14, 2011 8:51 am
by tothor
That's great news...I'm IN !

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 14, 2011 9:03 am
by gabrielefx
-17

Regards

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 14, 2011 12:14 pm
by 201010
My credit card is armed and ready - bring it on!!!

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 14, 2011 1:26 pm
by gueoct
radiance wrote:Please read the announcement carefully, your questions (and many others posted here) are answered in it's FAQ section,
aswell in detail in my long reply post a few pages before this one in this thread.
It´s because of the confusing layout of this forum.........eagerly waiting for the switch!

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 14, 2011 8:42 pm
by gais
Thanks for the clarification on the animation part. I would love to be able to use Octane on a laptop as VR render engine. Max viewport on the laptop display, Octane full screen on a Full HD screen...

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 15, 2011 9:41 am
by gabrielefx
-16....:)

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 15, 2011 10:57 am
by Ian.Kidston
Credit Card is waiting.........along with others, counting the days. NZ and Oz should get it first, right? :D

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 15, 2011 11:24 pm
by rob72inmo
should do a pre order special on it :D pay now get it soon as its released

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Wed Nov 16, 2011 1:20 am
by radiance
I added another screenshot in the announcement post, showing an embedded interactive viewport in max.

Radiance