Re: Cinema4D version 2023.1.2-[R6] (Latest stable) 01.03.2024
Posted: Fri Mar 22, 2024 1:11 pm
Always attach your scene side to videosSSmolak wrote:Live Viewer refresh issue during playing animation if C4D viewport is used :
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Always attach your scene side to videosSSmolak wrote:Live Viewer refresh issue during playing animation if C4D viewport is used :
I'll look for the ways as I did in ImageTexture.youngerweb wrote:Hello developers,
I hope the next minor version can optimize an AOV node. This ‘Image AOV’ node hopes to support sequential frame images, just like the previous ‘Image Texture’. This feature is very useful to us and we hope it will be added soon.
But it is simple to recreate - LV freeze during playing any animation if you move or rotate C4D viewport.aoktar wrote:Always attach your scene side to videosSSmolak wrote:Live Viewer refresh issue during playing animation if C4D viewport is used :
Hair moves on a plane rotated by an effector and a fracture object, but there is still a duplicate that doesn't move and shouldn't be visible.dasmodular wrote:
I also have a problem where hair stays in place and doesn't move, maybe that's related... Please open the attached file, start render and press play.
Not exactly same, but can you show me a picture from the issue?
Looking forward to the improvement of this function!aoktar wrote:I'll look for the ways as I did in ImageTexture.youngerweb wrote:Hello developers,
I hope the next minor version can optimize an AOV node. This ‘Image AOV’ node hopes to support sequential frame images, just like the previous ‘Image Texture’. This feature is very useful to us and we hope it will be added soon.
Not a BUG on my side. You have "C4D light linking" selected. Turn OFF, otherwise it will manage the IDs by itself. It will ignore your IDs.FxDesign wrote:Hi Aoktar,
There is a bug in my scene where all the lights ID are "stucked" between 1 and 3.
however, it doesn't change anything if I change de light pass ID.
Here is my scene, is it a bug ?
https://www.swisstransfer.com/d/6ce576b ... a6720df942
It's a different problem, looks like Fracture object have a different behavior with hairs in C4D 2024 version.dasmodular wrote:Hair moves on a plane rotated by an effector and a fracture object, but there is still a duplicate that doesn't move and shouldn't be visible.dasmodular wrote:
I also have a problem where hair stays in place and doesn't move, maybe that's related... Please open the attached file, start render and press play.
Not exactly same, but can you show me a picture from the issue?