Page 11 of 12

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Sep 19, 2017 8:11 pm
by coilbook
HI Paride
I emailed you 3ds max file with phoenix fd and pflow in one scene
Could you please send it to developers so they can try to render sequence frame 500 and up.

Can they also try to render two version with " Disable Pflow mesh instances" CHECKED AND UNCHECKED

Our render times are crazy slow in the actual scene 7-10 min evaluation time for each frame not including rendering with both disable pflow instances on and off

Hopefully they can fix it. We are not sure how to render with this speed. Thank you!



Also the slowest times start happening after frame 1. with PF Source Updates

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Sep 19, 2017 9:12 pm
by coilbook
UPDATE: It looks like slow pflow problems were solved using Disk Cache in Pflow.
We had to precache all firework particles. I guess when octane is ready to render next frame "processing geometry" it interferes with pflow calculation of the next frame particles. Scene loading went from 13 min to 19 seconds.

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Wed Sep 20, 2017 6:19 am
by paride4331
Hi coilbook,
I already did the tests and sent the issue to developers yesterday.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Oct 03, 2017 12:19 pm
by ryan34side
Hello

i am using 3dsMax 2018 i have 3 x 1080Ti and 1x 1080ti for the screen and 3dsMax crashes using Youtube.
anyone to observe this problem?
No crashes on 3dsmax 2017 !

Thanks
nico

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Oct 03, 2017 12:47 pm
by paride4331
Hi,
try to take a look here:
http://www.ismoothblog.com/2016/12/enab ... owser.html
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Oct 03, 2017 1:06 pm
by ryan34side
paride4331 wrote:Hi,
try to take a look here:
http://www.ismoothblog.com/2016/12/enab ... owser.html
Regards
Paride
thank you I disable all this bug is nevertheless particular because I use a map entirely dedicated to the screen and internet video ca should not crash

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Tue Oct 03, 2017 1:46 pm
by paride4331
hi ryan24side,
yes I know, but don't forget your dedicated video card works on 3dsMax too..
Did you test your crash using another render engine?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Wed Oct 04, 2017 1:42 pm
by ryan34side
My problem is the same

error nvlddmkm
Display 4101


You know ?

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Wed Oct 04, 2017 1:57 pm
by paride4331
Hi ryan34side,
I do not know about this error, try to look at this:
https://forums.geforce.com/default/topi ... new-info-/
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.39

Posted: Wed Oct 04, 2017 2:46 pm
by ryan34side
I think I found the problem I had a card that made that error 702 error I test all the cards one by one and that the fact that planting is what octane can damage the card to force to calculate on cuda ?

it's possible ?


nevertheless ca calculates but when I do other tricks it freeze and it is that with this card