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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 30, 2017 7:22 am
by finkaboutit
Hello ,
I have a little trouble with 3.06 rendering. sometimes, my render is stopping a little bit before ending. I don't understand why. Nothing to do to finish the render, but no problem to press cancel.
I thought it was because i activated "limit visibility to camera" into Itoo Forest pack, but, it is not.
I thought it was because network saving images, but is not.

In my scene i have baked animated car, large terrain and some itoo forest pack scatters.
is this a knowed problems about items used into my scene ?
I precise i have a lot of shots is working fine and i don't know why sometimes a frame is blocking all my render.
I precise another thing i use network rendering of Octane with multiple computers with 4 Gtx 1080 each.

Can you help me please ? Thanks.

g.

[EDIT]
After reboot twice my computer, the render is ok. I never had that with 3.05.3.
I think it's due to a flashing memory problem. Did you ever hear about that ?

Car_Problem.jpg

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 30, 2017 8:41 am
by paride4331
Hi finkaboutit,
It's hard to say with only this screenshot; I think your issue depends on a Ram limit on your pc.
You could make this test:
Eliminates all Elements render
set max. Tile sample > 1
Waiting to hear from you
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu Jun 01, 2017 10:30 pm
by coilbook
not sure if it is a bug if a mesh scaled using regular scale and then resetting scale transform does not work with octane. octane still sees it as old original scale size. Xform reset must be used. Can you guys have reset scale working under pivot tab

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri Jun 02, 2017 7:53 am
by paride4331

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri Jun 02, 2017 6:59 pm
by Elvissuperstar007
Re: About W Hair and Ornatrix ( Tips and Tricks questions)
Hi guys,
I think Octane 3dsMax + Ornatrix has some issues.
I tried to export to SA and issues seem to be too.
Regards
Paride
viewtopic.php?f=24&t=59458&start=10

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Sat Jun 03, 2017 12:56 pm
by andrey.krivulya
Hello, dear OTOY Team.

So in this version I have a problem with render passes... For example I want to check noise and I added noise pass to the Render Elements, but when I select Noise Pass in Octane Viewport - all what I rendered early - lost, and Octane start render again... So I have this bug with all passes... In Octane Standalone - everything is ok.

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Sat Jun 03, 2017 1:02 pm
by Elvissuperstar007
Yes-yes I have the same error problem with render passes

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon Jun 05, 2017 7:28 am
by paride4331
Hi andrey.krivulya,
thanks for your report about render passes in render Elements,
I'll send your issue to developers.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon Jun 05, 2017 12:13 pm
by andrey.krivulya
paride4331 wrote:Hi andrey.krivulya,
thanks for your report about render passes in render Elements,
I'll send your issue to developers.
Regards
Paride
Thank you very much, Paride =) Have a nice day =)

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon Jun 05, 2017 10:44 pm
by neonZorglub
octanegraff wrote:Is this version compatible with 3DS Max 2018 yet? I am not finding any documentation stating that it is.
thank you
Hi! Next version (4.34) will support Max 2018; Should be released in the next few days..