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Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Sat Apr 29, 2017 6:36 am
by bepeg4d
Hi Tag12345,
sorry, but I guess that you are hitting the limit, 39 millions poly are roughly 79 millions triangles, and are roughly 8.5 GB only for geometry. You don't even have enough VRAM to render it.

ciao beppe
Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Sat Apr 29, 2017 7:11 pm
by Tag12345
Man that sucks :/
Guess ill probably need a titan

Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Fri May 12, 2017 10:59 pm
by Tag12345
Whens the next update?
Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Sat May 20, 2017 10:54 pm
by Tag12345
UPDATE: more on Memory failure, etc.
Is there no way around this for larger scenes?
Polys & objects
LOG:
anyway to reduce the amount of polys or get rendering to work with 2x GTX 1080's (Not SLI)
Any help or advise would be great!!!
Settings: Not using multicore. Not sure if I should as it completely crashes when I do. Itll get more into rendering though but wont complete the render.

Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Mon May 22, 2017 4:20 am
by aoktar
Tag12345 wrote:Whens the next update?
Do you mean this release?
viewtopic.php?f=85&t=60816
Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Mon May 22, 2017 8:56 am
by bepeg4d
Hi Tag12345,
please, try by setting the Parallel sampling at 1 in the kernel settings, and by enabling the Out-of -core option.
ciao beppe
Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Posted: Tue May 23, 2017 1:37 am
by Tag12345
Hi,
What does parralel samples do exactly?
And I actually fixed the issue by cutting my geometry from 20+ mil triangles to 8mil
I'm on a time limit sorta. But I feel that knowing that octane has these limits feels discouraging as buying a titan or quarto would be the only things for the vram and at that price point AMD will have their 16core processors soon for under 1K
So it really begs the question of when will octane start to improve with more features and much better/Performance and optimization.
Because honestly even the use of fog -- or material based systems to add layers to objects when u have multiple objects etc, just seems very inefficient ATM.
Granted, I bought octane as a user who saw it for its speed- materials- & IPR
But I'm hoping we get that OSL update soon...we've been promised it every since 3.0 launch and its never came -- that being like 6 months ago ; . ;