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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Mar 21, 2017 9:23 am
by Goldisart
interesting :) when we're adaptive we'll see :) now

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Mar 21, 2017 9:44 am
by Rik
Really? We finally get adaptive sampling like everyone else?

Fantastic news.

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Mar 21, 2017 11:31 am
by Goldisart
please make the quick appearance of the RGB spectrum when you drag the mouse MAP appears in the RGB SPECTRUM

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Mar 21, 2017 12:08 pm
by Goldisart
IT WOULD be GOOD to implement support

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Mar 21, 2017 6:27 pm
by Elvissuperstar007
You very long ago released the correct algorithm of metal, but when converting we do not get correctness
Look in the online library. There is metal created by you OTOY

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Mar 23, 2017 12:19 pm
by kcpr-raffaEl
Can we get any real date for releasing 3.06 version for 3ds Max?

I'm checking this forum at least twice a day for 2 weeks and it might be helpful to get some info from OTOY Team.

Thanks in advance!

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Mar 23, 2017 1:12 pm
by Rik
+1

What's happening guys?

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Mar 23, 2017 1:22 pm
by Goldisart
probably my spam pulled out :) :) :) solve the problem diffuse render
............
the last project I had to do in corona render because again a lot of glass lot of noise ... waiting for a sample of the noise this will probably kill my desire to render in corona render :) :) :) :)

++++ LightMix ---OOoooooooo

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Mar 23, 2017 3:39 pm
by richardyarlett
Can you tell me when we are getting 3.06 with ADAPTIVE RENDERING ??

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Mar 23, 2017 6:44 pm
by Rik
Doesn't look like we are.