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Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Sun Feb 19, 2017 7:43 pm
by aoktar
Here is wip1 version which's based on 3.06-test SDK. I don't open new thread for this until it's ready for that. Note that this a really dirty and wip version. Some features are partially uncompleted like groups in NE or another addons for Node Editor.

Don't delete any files in archive file. Just delete previous content of c4doctane directory and unpack whole content to same location. And don't forget to use minimum 18.039 version for R18.
Also if you have a plugin crash please post bugreport.zip here. It hopefully will give more readable debug information.

WINDOWS: https://render.otoy.com/customerdownloa ... 6-wip1.rar
OSX: https://render.otoy.com/customerdownloa ... Macosx.zip (You need update to CUDA 8.0)

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 5:29 am
by RealGrupa
Hi, i saw somwhere that Version 3.06. is out when it will be here? :)

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 6:07 am
by sadece
RealGrupa wrote:Hi, i saw somwhere that Version 3.06. is out when it will be here? :)
See the post not just the subject =)
This is already based on 3.06-test.

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 10:48 am
by aoktar
:)

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 11:39 am
by bertritude
Thanks for your hard work !

I'll try this soon.

will it have a visible rendering speed improvement in scenes with fog or TDF containers ?

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 12:18 pm
by aoktar
bertritude wrote:Thanks for your hard work !

I'll try this soon.

will it have a visible rendering speed improvement in scenes with fog or TDF containers ?
I'm working on plugin. You should say that this time.

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 3:11 pm
by fpajonk
CUDA 8 needs OS X 10.11 or higher, doesn't it? Time for me to leave 10.10.

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 6:11 pm
by joecurrie
Wow! Just tried out the adaptive sampling on a current job that has a lot of pure black area and some specular areas. Nearly halved the time needed! I need to experiment with the noise threshold a bit more as I guess this is key to finding the correct balance.

Thanks!

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 8:09 pm
by elisabettagiovi
Probably nobody is interested about this issue, and everyone is amazed by adaptive sampling, still this is a large issue for me and the rest of us using FealFlow Cinema4d plugin.

The render in the viewport is working fine, the same in Octane window. The render in picture viewer is crashing Cinema4d.

This is the latest fully licensed RF plugin for C4D.

This issue was solved in one of the previous updates. Now it is back again.

Unfortunately I have a deadline at 28th, and I hope I won't have to use Cinema4d render engine.


Thanks,
Cheers

Re: Version 3.05.3 (13.01.2017) - Latest stable

Posted: Mon Feb 20, 2017 8:36 pm
by aoktar
elisabettagiovi wrote:Probably nobody is interested about this issue, and everyone is amazed by adaptive sampling, still this is a large issue for me and the rest of us using FealFlow Cinema4d plugin.

The render in the viewport is working fine, the same in Octane window. The render in picture viewer is crashing Cinema4d.

This is the latest fully licensed RF plugin for C4D.

This issue was solved in one of the previous updates. Now it is back again.

Unfortunately I have a deadline at 28th, and I hope I won't have to use Cinema4d render engine.


Thanks,
Cheers
To get some help better to post some scenes.