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Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Mon Mar 21, 2016 7:58 pm
by inlifethrill
@momade - yes, there is clearly an issue here but it isnt an Octane issue
Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.
Dobs
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Mon Mar 21, 2016 8:29 pm
by momade
inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue
Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.
Dobs
helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS
and what is it with my octane running without SDK? anybody else observing this?
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Mon Mar 21, 2016 9:42 pm
by aoktar
momade wrote:inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue
Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.
Dobs
helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS
and what is it with my octane running without SDK? anybody else observing this?
1-All old functionality is possible throught by Render Settings for LV pass buttons. They are still here with us.
2-You mean Standalone i suppose. That's right. But plugin is working with required part of it by dlls.
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Tue Mar 22, 2016 9:30 am
by momade
aoktar wrote:momade wrote:inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue
Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.
Dobs
helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS
and what is it with my octane running without SDK? anybody else observing this?
1-All old functionality is possible throught by Render Settings for LV pass buttons. They are still here with us.
2-You mean Standalone i suppose. That's right. But plugin is working with required part of it by dlls.
Right. I mean Standalone. I deinstalled all Standalone Versions and there is NO Otoy stuff or dlls on my system what so ever.. only the "c4doctane" folder with its files in my maxon-folder... this is normal?
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Thu Mar 24, 2016 2:40 pm
by lassinger
please, please, please for Mac C4D R13
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Fri Mar 25, 2016 3:24 pm
by David_S
Hi Aoktar,
on OS X, if I drag a Material to the localDB, I have to close and reopen the LiveDB-window to update. I have noticed, that Windows-Version updates immediately.
I am on OSX 10.11.3, R16, 2.25 R3 and 3.0 Alpha 6
best regards
David
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Fri Mar 25, 2016 3:32 pm
by aoktar
lassinger wrote:please, please, please for Mac C4D R13
There is some issues by integration for TurbulenceFD. I know we don't have TFD support for V2 but codes are merged. So it causes some compile errors.
I'll need some time to check to do after finished V3 parts. But can't promise that.
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Thu Mar 31, 2016 10:26 am
by David_S
Hi Aoktar,
here ist a bug report from R17 / OS X 10.11.3, web driver 346.03.05f02, Cuda driver 7.5.25. The plugin crashed after hitting the render button.
I also noticed, that after downloading a material, linked texture transforms are lost.
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Thu Mar 31, 2016 2:38 pm
by aoktar
David_S wrote:Hi Aoktar,
here ist a bug report from R17 / OS X 10.11.3, web driver 346.03.05f02, Cuda driver 7.5.25. The plugin crashed after hitting the render button.
I also noticed, that after downloading a material, linked texture transforms are lost.
If it's reproductable can i take please this material?
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Posted: Thu Mar 31, 2016 5:45 pm
by David_S
here it is