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Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Fri Oct 16, 2015 3:53 pm
by pxlntwrk
Hi,
laubwerk will be great !!
i cant touch random rotation and scale ( all assets react same way) with scatter. Normal ?
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Fri Oct 16, 2015 4:27 pm
by aoktar
pxlntwrk wrote:Hi,
laubwerk will be great !!
i cant touch random rotation and scale ( all assets react same way) with scatter. Normal ?
Check uniform scale and rotate works only for H axis atm. Gui needs some polish.
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Fri Oct 16, 2015 4:58 pm
by pxlntwrk
thanks !
will check that tonight
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Fri Oct 16, 2015 7:08 pm
by useruser
first test with 2 hairobjects in liveviewer:
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Fri Oct 16, 2015 7:25 pm
by Gumz
Finally had time to play with this. Working now!
Impressive release! Scatter is mind-blowingly fast even with an insane object count.
Love it love it love it!
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Sat Oct 17, 2015 12:01 am
by pxlntwrk
Hi,
it's working

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Sat Oct 17, 2015 12:22 am
by Nuge
aoktar wrote:Nuge wrote:Ahmet,
Firstly you have and continue to do an amazing job, keep up the good work!!
I do mainly arch viz renders and import the models from Archicad, problem is that i cannot control how the meshes are generated on the import process and i end up with meshes with varing sized polygons as per the attached file, this has not been too much of an issue until i want to cover the mesh with a grass object. I have tried various methods (Cloner,Carbon Scatter, Multicloner) but they all seem to use the polygon (centre/face/surface) to calculate the position.
I have just tried your scatter object and have run into the same problem, is there some way to distribute the objects in a more uniform manner without using the polygon data.
Regards Nuge
Thanks for words! About your issue, Scatter is actually capable to do what you want. But i suppose it's not working well on Test2 due lot of playing with codes. Here is a result for you.
I think i love you!!!!
The "Keep Away" value solves the issue
Keep up the good work
Nuge
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Sat Oct 17, 2015 8:04 am
by eyeonestudio
X-Particles (3.x) With Octane Material Not Working..... (Yes~ This is Test Version)
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Sat Oct 17, 2015 12:22 pm
by aoktar
Nuge wrote:
I think i love you!!!!
The "Keep Away" value solves the issue
Keep up the good work
Nuge
I'm trying to do better without using "Keep away". Maybe for TEST3. Thanks!
Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Sat Oct 17, 2015 12:23 pm
by aoktar
eyeonestudio wrote:X-Particles (3.x) With Octane Material Not Working..... (Yes~ This is Test Version)
dv.jpg
Yes it's still WIP. This mean nothing yet finished and will be in improvement for a loooong time. But you can assign materials to any object and drop to objects list in Objet Tag.