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Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 7:09 am
by asennov
vortex3d wrote: Sometimes? You mean every time. Stop, should halt all rendering and geometry updates. I'm not a fan of secret background rendering and resource hogging.

Can we get a Real "STOP" button that works please.
Hmm, for me it happens only occationally. Might be you're doing something continuously what I'm doing only sometimes when working with Octane :) Still, the effect exists.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 7:27 am
by kibbycabbit
vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.

Am I doing something wrong, and is anyone else getting this?
Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.
asennov wrote:Nice shot
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)

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Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 7:57 am
by vortex3d
asennov wrote:
vortex3d wrote: Sometimes? You mean every time. Stop, should halt all rendering and geometry updates. I'm not a fan of secret background rendering and resource hogging.

Can we get a Real "STOP" button that works please.
Hmm, for me it happens only occationally. Might be you're doing something continuously what I'm doing only sometimes when working with Octane :) Still, the effect exists.
Yeah, there is some condition triggering it. It only does it with G2F characters, maybe only multiple ones. I'm still trying different combinations to see if I can duplicate it consistently.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 8:02 am
by vortex3d
kibbycabbit wrote:
vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.

Am I doing something wrong, and is anyone else getting this?
Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.
asennov wrote:Nice shot
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)

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That didn't do the trick. Once this happens, it's stays until I restart DS.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 10:51 am
by vortex3d
vortex3d wrote:
kibbycabbit wrote:
vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.

Am I doing something wrong, and is anyone else getting this?
Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.
asennov wrote:Nice shot
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)

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That didn't do the trick. Once this happens, it's stays until I restart DS.
UPDATE: It seems to be messing with the mesh smoothing's interactive update. It behaves as if it was ON, even though all interactive update settings are OFF on fitted items.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 12:10 pm
by larsmidnatt
I can't say I've had the issues others have reported. If i press "pause" which I have a habit of doing, it stops rendering. I don't close the window myself however. (I might be misunderstanding the issue)

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 2:04 pm
by Spectralis
asennov wrote:
Spectralis wrote:If iRAY can do it then it must be possible for OcDS too!
Evil DAZ devs keep their little dirty secrets for themselves to have an edge in competition. :)
If that's the case then we'll never have a plugin that can convert materials accurately. For example when I try adding 'Wet Body Geometry Shells' the figure goes grey and then I can't get rid of this even when using undo. I have to reload all the figures original materials which undoes any OcDS changes I've made. If I try to add 'Warrior Make-up for G2' nothing happens - it just doesn't work with OcDS.

Perhaps there are solutions to these problems but it's not obvious to me and very much trial and error which is pretty frustrating. The easiest thing is to stop using any of these add-on products which is a shame because it's the add-on's that can improve the realism of the scene or just add that extra bit of interest.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 2:30 pm
by larsmidnatt
Spectralis wrote: If that's the case then we'll never have a plugin that can convert materials accurately. .
Daz doesn't want that, nor would it make sense for them to support it. They want you to be dependent on their products.
Spectralis wrote:the easiest thing is to stop using any of these add-on products which is a shame because it's the add-on's that can improve the realism of the scene or just add that extra bit of interest.
That only works if you used the renderer they designed them for. You generally don't see materials/shaders that work for more than a single render engine.

I stopped buying Daz add-on materials years ago, around the time I bought into Octane. Daz materials/shaders are designed for the default daz renderer. (now some stuff for iray I am sure)They don't always work well with certain types of light setups etc. The best thing a user can do to empower themselves is to remove the dependency on daz shaders and lights.

That's something Octane can help with. You can leverage the textures on the stock market, but assembling your own materials will allow you complete control of the output. Creating materials in Octane is much easier and better documented than the Daz solutions.

You just have to be aware that stuff they sell for LIE doesn't work without using their renderers. However I thought I saw a tool to flatten those layers into a flat texture that can be used with other renderers.

I've had success with wet body renders using the moisture maps in conjunction with specularity maps. And I am sure you could do the same with makeup, but it would be a mix with diffuse instead. At first it may seem daunting but once you have done it a few times you should be able to create all those effects with OcDS.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 2:46 pm
by larsmidnatt
Spectralis wrote: I have to reload all the figures original materials which undoes any OcDS changes I've made.
You could save your materials either as a duf preset or as presets in the plugin if you wanted to. Also do you have the auto update materials option disabled? If not I suggest you do that. this way if you can control precisely when octane updates materials.

Re: OcDS Setup v2.2 (last Beta)

Posted: Tue Jun 16, 2015 4:48 pm
by linvanchene
larsmidnatt wrote:
I stopped buying Daz add-on materials years ago, around the time I bought into Octane. Daz materials/shaders are designed for the default daz renderer. (now some stuff for iray I am sure)They don't always work well with certain types of light setups etc. The best thing a user can do to empower themselves is to remove the dependency on daz shaders and lights.

That's something Octane can help with. You can leverage the textures on the stock market, but assembling your own materials will allow you complete control of the output. Creating materials in Octane is much easier and better documented than the Daz solutions.
+1 on that.

With Octane you have access to a huge library of free shaders in the liveDB.
This is a great place to get started.

And if you feel like creating materials from scratch there are a lot of very helpful tools included in the OctaneRender for DAZ Studio plugin.

Example:

The Index of Refraction selection menu:

If you do not know what the IOR of an element or material is you can just open the menu and then select the material you are looking for and the proper IOR is added.
After that you can use the roughness and specular values to fine tune the result.
Index of Refraction Selection menu.jpg

There is a similar menu for the Film IOR as well that you can use in combination with the film width settings to simulate films as found in oil etc..

compare:
https://en.wikipedia.org/wiki/Refractive_index


Of course you can also just play around with those values and create some materials you might not find in real life but just look interesting based on your personal taste...