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Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 7:27 pm
by aoktar
SVITAdmin wrote:aoktar wrote:
i commend your feedbacks. Very usefull but if it has more info. Otherwise can cause some conflicts on me.
You may think to write at least C4D/OS infos. Not for this comment but also bugreports/scenes/etc.., when it's possible.
Thanks anyway
My apologies. I'm usually good at giving proper feedback. I assumed it was a known bug.
I don't get a proper report, because C4D just hangs, when i close the Node editor. It's on every scene on Windows r16 version.
This seems to happen on r16 Windows version, but not on the r15 Mac version (running in r16). Maybe i'll try running the r15 version in r16 on our Windows machines.
Another Node Editor issue on Mac only (and i know it's a WIP, but i figured i'd mention it), is that if you right click and go through the menu system, the curser turns into the rainbow ball every time. It doesn't effect anything. You can still pick your options, but it's kinda hard to see what you are picking with a giant rainbow ball spinning. Not a big deal, but thought i'd mention it.
Thanks. So this is same here for R16. I'm trying to solve the problems. As i mentioned that something is different on R16, i hope to fix soon. Yes known problem but to know the versions would make me to be sure.
I haven't tested on macos, so i'll check this part on macos also. Thanks for nice info. I have more idea to check things anymore.
Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 8:59 pm
by artdude12
This may or may not be related to anything Octane, but is part of a post in the C4d Vray forum:
>it is a c4d threading bug inside cinema4d v16 which in special is visible on osx in the noise shader, but also can affect v16 overall with vray (win and osx), but maybe also some other engines or plugins.<
Apparently Maxon has fixed the problem, but has not released the fix-up yet.
Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 9:41 pm
by smessing
Hi Aoktar-
Quick question-- is there a way to make a color gradiation from root to tip on hairs? We can't get this to work in Octane ---it seems octane is not reading the hair UVs at all.
Any help is much appreciated
-Steve
Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 9:53 pm
by aoktar
smessing wrote:Hi Aoktar-
Quick question-- is there a way to make a color gradiation from root to tip on hairs? We can't get this to work in Octane ---it seems octane is not reading the hair UVs at all.
Any help is much appreciated
-Steve
Hi,
Octane does not support uv mapping across strands. Only gets uv from roots and it's constant from root to tip.
Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 10:19 pm
by smessing
Thanks for the reply. Is there any way to get a gradation from root to tip? Otherwise rendering hair in octane is not usable for production needs.
Thanks
-Steve
Re: Version 2.11.1 - RC2 (updated on 17.10.14)
Posted: Mon Oct 20, 2014 10:28 pm
by aoktar
smessing wrote:Thanks for the reply. Is there any way to get a gradation from root to tip? Otherwise rendering hair in octane is not usable for production needs.
Thanks
-Steve
Not yet supported. I don't know plans for hairs. But is not your judgement too sharp? Yes it's not supporting this but works very well on most conditions.
Re: Version 2.11.1 - final (updated on 21.10.14)
Posted: Tue Oct 21, 2014 10:01 am
by Subroutine49690
Hi Ahmed,
sorry I didn't look if this is posted jet, but it seems that the c4d native objectID does not work anymore in combination with octane. It's not necessary because the new octane-version has it's own multipasses, but if its possible I would a appreciate if you could keep the c4d-native alive.
U know what I meen; the usual way in cinema to get alphas for single objects....rendertag; object-channel; multipass...
greetings,
Chris
Re: Version 2.11.1 - final (updated on 21.10.14)
Posted: Tue Oct 21, 2014 10:42 am
by desire
Yep. About multipass. I'm really waiting for clear manual.
At last versions I can't get precise object mask yet. ObjectId and MatId passes gives strange results (often layer contains colors that don't match the number of selected objects or materials, and rough edges, you know).
Ok. Usually in a hurry. My hands don't grow out of the shoulders may be... =)))
In versions 2.06 and older, using c4d native object buffer I was getting very clean easy to use masks of the needed elements.
I very much appreciate the efforts invested in octane. I like it very much and just wait when some things become a bit easier and more transparent for fast compositing.
Thank You.
Re: Version 2.11.1 - final (updated on 21.10.14)
Posted: Tue Oct 21, 2014 10:49 am
by aoktar
desire wrote:Yep. About multipass. I'm really waiting for clear manual.
At last versions I can't get precise object mask yet. ObjectId and MatId passes gives strange results (often layer contains colors that don't match the number of selected objects or materials, and rough edges, you know).
Ok. Usually in a hurry. My hands don't grow out of the shoulders may be... =)))
In versions 2.06 and older, using c4d native object buffer I was getting very clean easy to use masks of the needed elements.
I very much appreciate the efforts invested in octane. I like it very much and just wait when some things become a bit easier and more transparent for fast compositing.
Thank You.
it does not work on transparency, dof, motionblur. Only have very limited usage. Passes are still under development on Octane and guys are working on to change somethings as user requests
Re: Version 2.11.1 - final (updated on 21.10.14)
Posted: Tue Oct 21, 2014 11:12 am
by volkmar
thanks aoktar
the new version speeds things here up to 30%!
cheers volkmar