Seekerfinder wrote:... .My own theory is that it's about memory usage - once the scene is loaded Octane seems to do relatively little with it (don't know about animation in this regard). ... .
Thanks greatly for pointing this out - when the scene is being computed
CUDA, not Octane, is doing the heavy lifting. Does anyone know whether CUDA been tweaked for Maxwell 980s?
Thank you pBarrelas and Grimm,
It's good to get a closer comparison of those two GTX 980s.
pBarrelas wrote:Ok, so here are the results with Alpha Shadows Off:
Scatter.ocs - Octane 2.12.1 (dual 6-pin power GTX 980)
DL - 8.11 Ms/sec, 1000 samp/px - 00:01:05
PT - 4.11 Ms/sec, 1000 samp/px - 00:02:08
PMC - 3.06 Ms/sec, 1000 samp/px - 00:02:52
grimm wrote:Hi Tutor, ... .
These are the times for version 2.12.1 (dual 8-pin power GTX 980):
DL - 15.07 Ms/sec, 1000 samp/px - 40 sec.
PT - 4.16 Ms/sec, 1000 samp/px - 2 min. 28 sec.
PMC - 3.62 Ms/sec, 1000 samp/px - 2 min. 46 sec.
... .
,
Assuming that Grimm had turned Alpha Shadows Off also, and neither Grimm nor pBarrelas had changed their GPUs clock settings, then the Classified-like (c) GTX 980 is about 62% faster than the original (o) GTX 980 when it comes to rendering the DL scene [akin to cartoon type animations (rasterizations)] and for the PMC scene about 4% faster. When it comes to rendering the PT scene, the oGTX 980 renders about 16% faster than the cGTX 980. So I believe that for heavy rendering chores requiring raytracing in Octane, a significantly underclocked cGTX 980 may improve its rendering performance because it appears to be throttling under CUDA supported ray tracing operations in Octane. Also, it's having a higher TDP is not a cure to this problem in Octane. So, in the end, it just might be that, for whatever reason (such as driving content creators to higher priced cards or simply concentrating on improvements in OpenCL computing and neglecting CUDA this go around), Nvidia may not have sufficiently tuned these cards (or CUDA for these cards) for heavy duty CUDA ray tracing computing. However, note that in Furry Ball GPU rendering, a single GTX 980 excels above all other single GTX cards at cartoon type animations (rasterizations) and achieves high scores not far behind a single GTX 780 Ti or Titan card in raytracing [ see, e.g.,
http://www.aaa-studio.cz/furrybench/benchResults4.php and
http://furryball.aaa-studio.eu/aboutFur ... marks.html ]. Thea's GPU renderer doesn't yet appear to be experiencing problems with the GTX 980 [
http://www.thearender.com/forum/viewtop ... it=GTX+980 ]. So even tho' the problem might appear to be more likely Octane related, the problem appears to exist with ReShift3d users also {
https://www.redshift3d.com/forums/viewthread/2768/ ]. So now I'm completely stumped and will not purchase a Maxwell card until the problem is fixed, unless, of course, I ran Furry Ball or Thea Render. However, the biggest disadvantage of Furry Ball and Thea is that neither of them fully support C4d as well as Octane currently does.