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Re: OctaneRender® for 3ds max® v2.02

Posted: Tue Jul 08, 2014 9:01 am
by boris
suvakas wrote:
boris wrote:
suvakas wrote:come on suv you know what I mean. for me it was clear, as early adopter of gpu rendering one must live with limitations. i was frustrated from times to times, too, not having access to exactly that feature I needed at that moment. but the benefits were always obvious for me. if it's really important, you have to have a plan B.
Recent issues are related to Max SDK and not GPU programming.

Suv
I somehow would like to have you in the developer team :)
come on karba, you can't do everything on your own!

Re: OctaneRender® for 3ds max® v2.02

Posted: Tue Jul 08, 2014 8:14 pm
by oguzbir
Guys I dont know if you missed my ealier post.
I was able to get tip and root colors driven by gradient texture. ( for max & ornatrix )
Im not sure if it works for hair&fur but there you go.
http://render.otoy.com/forum/viewtopic. ... ot#p188844

Re: OctaneRender® for 3ds max® v2.02

Posted: Wed Jul 09, 2014 6:29 pm
by emihich
Since it's not beta, then I expect features to work as advertised. And I also expect that I don't have to act like a beta tester anymore.

I usually start looking for other alternatives when a developer doesn't want to have an open dialog with it's customers. (same thing as with Autodesk lately.)
But Octane has so much potential.
It is none of my business if Karba has skills or not. It is his job to contact Autodesk and to get help/docs for the sdk. If other engines can do it, then it is possible. I do understand, that it is tricky and requires more effort than other features. But nobody said it has to be easy. By taking our money he took the responsibility.

Suv
Actually , I agree with Suvakas, he only explains better ,We're not Beta testers anymore, We are entitled !

Re: OctaneRender® for 3ds max® v2.02

Posted: Wed Jul 09, 2014 9:10 pm
by Karba
emihich wrote:
Since it's not beta, then I expect features to work as advertised. And I also expect that I don't have to act like a beta tester anymore.

I usually start looking for other alternatives when a developer doesn't want to have an open dialog with it's customers. (same thing as with Autodesk lately.)
But Octane has so much potential.
It is none of my business if Karba has skills or not. It is his job to contact Autodesk and to get help/docs for the sdk. If other engines can do it, then it is possible. I do understand, that it is tricky and requires more effort than other features. But nobody said it has to be easy. By taking our money he took the responsibility.

Suv
Actually , I agree with Suvakas, he only explains better ,We're not Beta testers anymore, We are entitled !

look, guys

I don't want to skim 100 posts of how we need to run business and so on just to find several real posts of bug reports.
If you are going to continue this discussion, please make another thread and write whatever your want there, otherwise I will delete all unrelated posts here and warn everybody.

Re: OctaneRender® for 3ds max® v2.02

Posted: Wed Jul 09, 2014 11:46 pm
by merid888
testing 2.02 is a ver slow, 10.30 megas in direct light and abient oclussion at 3440 x 2240 with 500 maxsamples

Re: OctaneRender® for 3ds max® v2.02

Posted: Wed Jul 09, 2014 11:55 pm
by Karba
merid888 wrote:testing 2.02 is a ver slow, 10.30 megas in direct light and abient oclussion at 3440 x 2240 with 500 maxsamples
You use displacement here.
You can't compare the speed.

Re: OctaneRender® for 3ds max® v2.02

Posted: Thu Jul 10, 2014 12:28 am
by merid888
well karba, you said displacement not take time to do it, but i see is another thing
maybe i don't need use this tool becouse the render is slow
thank you for comment

Re: OctaneRender® for 3ds max® v2.02

Posted: Thu Jul 10, 2014 12:31 am
by Karba
merid888 wrote:well karba, you said displacement not take time to do it
I didn't say that.
I told it doesn't take much memory.

Re: OctaneRender® for 3ds max® v2.02

Posted: Thu Jul 10, 2014 3:14 am
by merid888
my apologize karba, i am sorry

Re: OctaneRender® for 3ds max® v2.02

Posted: Thu Jul 10, 2014 3:44 am
by emihich
look, guys

I don't want to skim 100 posts of how we need to run business and so on just to find several real posts of bug reports.
If you are going to continue this discussion, please make another thread and write whatever your want there, otherwise I will delete all unrelated posts here and warn everybody.
Ok, only bugs.