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Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 23, 2014 5:07 pm
by rfox
I don't know if anyone experience the same issue like i have now, This version seems very slow to open octane render viewport comparing with previous version (1.2)
With the same object models it took around 25 minutes to open render viewport, but it took less than 5 minutes with version 1.2
Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 23, 2014 8:58 pm
by Karba
rfox wrote:I don't know if anyone experience the same issue like i have now, This version seems very slow to open octane render viewport comparing with previous version (1.2)
With the same object models it took around 25 minutes to open render viewport, but it took less than 5 minutes with version 1.2
Do you use mesh smooth, turbo smooth, or some other modifiers with different settings for viewport and render?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 6:57 am
by suvakas
Sometimes the animation rendering stops on some random frame.
GPU's are idle, but the rendering process dialog is open and does nothing.
Also please add the shutter speed option.
Suv
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 2:36 pm
by GlobalMarketing
Hi Karba
what is this ?
Can you help me ?

Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 6:26 pm
by rfox
Do you use mesh smooth, turbo smooth, or some other modifiers with different settings for viewport and render?
not all that you mentioned above, just regular objects from sketchup. i switched back to 1.2 for now.
At this stage, I think version 1.2 is more faster and stable comparing to 1.50a.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 7:48 pm
by oguzbir
rfox wrote:Do you use mesh smooth, turbo smooth, or some other modifiers with different settings for viewport and render?
not all that you mentioned above, just regular objects from sketchup. i switched back to 1.2 for now.
At this stage, I think version 1.2 is more faster and stable comparing to 1.50a.
Yesterday I had the same issue. I had one object which has turbosmooth off for viewport, 2 iterations for render.
It's painfully slow in OCtane viewport. What I did was I turned off render setting for the turbosmooth.
That helped.
This has to be solved Karba..
In the old days it Smoothing at render wasn't working even it was set.
Now I have to think if the scene has that kind of Tsmooths or not.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 9:32 pm
by Karba
suvakas wrote:Sometimes the animation rendering stops on some random frame.
GPU's are idle, but the rendering process dialog is open and does nothing.
Also please add the shutter speed option.
Suv
What is your GPU, power supply, GPU temperature in the middle of an animation?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 9:33 pm
by Karba
GlobalMarketing wrote:Hi Karba
what is this ?
Can you help me ?
What is your GPU, power supply, GPU temperature?
Does it happen after some action, or just without any reason?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 9:36 pm
by Karba
oguzbir wrote:
Yesterday I had the same issue. I had one object which has turbosmooth off for viewport, 2 iterations for render.
It's painfully slow in OCtane viewport. What I did was I turned off render setting for the turbosmooth.
That helped.
This has to be solved Karba..
Are you expecting render iterations just magically appear in octane viewport without any time/memory/speed issues/downgrades?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 24, 2014 9:39 pm
by Karba
rfox wrote:Do you use mesh smooth, turbo smooth, or some other modifiers with different settings for viewport and render?
not all that you mentioned above, just regular objects from sketchup. i switched back to 1.2 for now.
At this stage, I think version 1.2 is more faster and stable comparing to 1.50a.
May I have your scene?
[email protected]