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Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Mon Apr 14, 2014 10:50 am
by mattfrodsham
Any idea when we could get a fix for subfolders within the 'tex' folder?

I didn't see it mentioned in the newest notes, and it doesn't work for me in 1.51...

I would really like to be able to organise my textures on an upcoming project with hundreds of files needed! :)

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 22, 2014 11:42 pm
by chris_arnold
I'm not getting any reflections working in this version. Is this an issue for anyone else?

Running Mac OSX - C4D R15

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 22, 2014 11:44 pm
by aoktar
chris_arnold wrote:I'm not getting any reflections working in this version. Is this an issue for anyone else?

Running Mac OSX - C4D R15
can you show me some pictures?

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 22, 2014 11:51 pm
by chris_arnold
I re-installed an older version, 1.2, to show you before and after pictures. Then after re-installing 1.52 the issue seems to have fixed itself. Odd, but works for me.

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Tue Apr 22, 2014 11:59 pm
by aoktar
chris_arnold wrote:I re-installed an older version, 1.2, to show you before and after pictures. Then after re-installing 1.52 the issue seems to have fixed itself. Odd, but works for me.
a wrong .res file can cause this

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Fri Apr 25, 2014 2:34 pm
by shawnfrueh
Hey Aoktar, I have notice that the alpha is not working in the deep channel kernel. Also Is there any way to assign specific colors for material ids? This would be really helpful as octanes automatic color selection is horrible.

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Fri Apr 25, 2014 2:47 pm
by shawnfrueh
I have noticed that the rotation y on the environment tag is not rotating correctly. The HDR will just pinch at the top. Is it possible to get this to work with the rotation of the sky object? So when the octane-sky object rotates the HDR rotates with it.

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Sun Apr 27, 2014 12:14 pm
by indexofrefraction
hi aoctar…

I still get increasing render errors (after some time of rendering) using c4d-octane…
its like after a while of working, doing previews the gpu gets messed up,
this starts slow, but after 1h of work i cant render for 20secs without an error.
then the only way to be able to work again properly is to reboot the system.

is there a way to completely reset a gpu? could you implement that?
like an all-reset/clear all memory button for the (selected?) gpu(s)

macosx 10.8.5, newest octance c4d, newest cuda drivers

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Sun Apr 27, 2014 3:54 pm
by aoktar
indexofrefraction wrote:hi aoctar…

I still get increasing render errors (after some time of rendering) using c4d-octane…
its like after a while of working, doing previews the gpu gets messed up,
this starts slow, but after 1h of work i cant render for 20secs without an error.
then the only way to be able to work again properly is to reboot the system.

is there a way to completely reset a gpu? could you implement that?
like an all-reset/clear all memory button for the (selected?) gpu(s)

macosx 10.8.5, newest octance c4d, newest cuda drivers
could you please say me which errors are displayed? Stop button is clear all render data. Also you can close and reopen Live Viewer. this will help even. What's your gpu?

Re: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Sun Apr 27, 2014 4:01 pm
by aoktar
shawnfrueh wrote:Hey Aoktar, I have notice that the alpha is not working in the deep channel kernel. Also Is there any way to assign specific colors for material ids? This would be really helpful as octanes automatic color selection is horrible.
I'll check this for 1.50 and 2.0. Also i'm going to look this objectID stuff, but first i have to finish full motionblur things.