Re: OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [CURRENT
Posted: Sat Sep 28, 2013 5:08 pm
Hello all.
first i want to say thank you for all the hard work.
Now i need some help here...lets see if i can explain this.
Animation problem...
when you render an animation, every frame is loaded in to the gpu memory and then rendered?
for exemple...my file loads in 10 seconds, and then the render process takes another 10 seconds(its a test animation), so every frame spend a total of 20 seconds to render.
In viewport rendered mode, I play the animation and no geometry reloading is done...so I ask is there a way to tell Blender to use always the same geometry info in all animation rendering?...so he does not reload every single frame.
If someone know a way to do this I would be very thankful.
good day to all of you.
cheers
resmas
first i want to say thank you for all the hard work.
Now i need some help here...lets see if i can explain this.
Animation problem...
when you render an animation, every frame is loaded in to the gpu memory and then rendered?
for exemple...my file loads in 10 seconds, and then the render process takes another 10 seconds(its a test animation), so every frame spend a total of 20 seconds to render.
In viewport rendered mode, I play the animation and no geometry reloading is done...so I ask is there a way to tell Blender to use always the same geometry info in all animation rendering?...so he does not reload every single frame.
If someone know a way to do this I would be very thankful.
good day to all of you.
cheers
resmas