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Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Dec 18, 2013 12:31 am
by ThetaGraphics
Rayepsilon was at 0.0 though increasing it to .00001 (or 1e-05) seems to have fixed the problem. Curious, anything other than 0 gave me issues before, but I guess that's changed? Thanks!

Deep channel didn't seem to show anything unusual.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Dec 18, 2013 12:49 am
by face_off
Rayepsilon was at 0.0 though increasing it to .00001 (or 1e-05) seems to have fixed the problem. Curious, anything other than 0 gave me issues before, but I guess that's changed? Thanks!
Previously setting the rayepsilon to zero just set it to a very very small number. Now it sets it to 0, which you would only use from tiny polygon meshes.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Dec 28, 2013 1:48 am
by ch0pper
I been playing around with SSS skin types

But I'm getting an error message when trying to import material types. Into octane render SEE below picture.

This seems that only happen on certain node types from what I can understand?

This only seems to happen when selecting retain Existing image maps

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Dec 28, 2013 8:04 am
by face_off
But I'm getting an error message when trying to import material types. Into octane render SEE below picture.

This seems that only happen on certain node types from what I can understand?

This only seems to happen when selecting retain Existing image maps
It is trying to popup an error saying that the destination material has more then one diffuse, bump or opacity map (and therefor it doesn't know which one to keep). I will fix the error in the next version.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Dec 28, 2013 8:39 am
by ch0pper
as aways. best dev on Otoy : ) thanks m8

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Jan 01, 2014 2:11 pm
by ch0pper
got this error message when doing sum animation , after unticked refresh gemerty each frame.

it was fine

Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\ViewportForm.py", line 749, in on_timer
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2682, in refreshVertices
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 1062, in updateMesh
WindowsError: exception: access violation reading 0x00000000000000D8

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Jan 01, 2014 10:56 pm
by orion_uk
Hi all 8-)

Here is my errors..

Close 'no render target error, brings up 'main wacros error' and 'checking & converting materials please wait (never goes).. Close 'main wacros error' and choose octane render from file/render menu and get black screen, then 'This video card is not responding check the card' error pops up!

Strangely, I can use Standalone, OcDs & Blender integrated version with NO issues!

Any ideas please?, Thanks :D

PS: Ignore my sig specs (my other system) this error is on my laptop:

http://www.sony.co.uk/product/vaio-f-se ... cf12z1e-bi

Poser pro 2012 with Win SR3.1** Update Win SR3.2* Updates

Octane Render Standalone version 120

Technical SpecificationsVPCF12Z1E/BI

Operating System

Genuine Windows® 7 Ultimate (64-bit)

Platform

Intel® Core™ i7 processor

Chipset

Intel® PM55 Express Chipset
CPU

Processor Name

Intel® Core™ i7-740QM Processor

Power and Performance with Intel® Turbo Boost Technology

Processor Speed (GHz)

1.73

Max Turbo Boost Speed (GHz)

2.93

L2/L3 Cache (MB)
6

Number of Cores
4

Memory Size (GB)
8

Memory Specification

PC3-10600

Memory Speed (MHz)
1333

Memory Type
DDR3 SDRAM

Max. Supported Memory (GB)
8

Max Resolution External Display
1920 x 1200

Graphic Card Name
NVIDIA® GeForce® GT 330M GPU

Video RAM memory (MB)
1GB

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Jan 01, 2014 11:46 pm
by face_off
Close 'no render target error, brings up 'main wacros error' and 'checking & converting materials please wait (never goes).. Close 'main wacros error' and choose octane render from file/render menu and get black screen, then 'This video card is not responding check the card' error pops up!
The reason for this error is that you are on Poser Pro 2012, but have installed the latest SR - which means the plugin is expected a PoserPython function call that is only available in Poser Pro 2014. I will fix this in the Octane 1.23 test build - which will hopefully be available today. The only work-around until then is to uninstall that 2012 SR, or use PP2014.
got this error message when doing sum animation , after unticked refresh gemerty each frame.
I will look into this.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]

Posted: Thu Jan 02, 2014 10:18 am
by face_off
New test version is available - pls see http://render.otoy.com/forum/viewtopic.php?f=45&t=37605 for details.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]

Posted: Thu Jan 30, 2014 3:55 am
by simona2005
I cannot get the "Animated Inage Sequence" to work in the renders in the Poser Plugin. For the life of me I can't figure it out.

I've numbered my seq BG_0001, BG_0002 etc ( I wonder if this has something to do with it because Poser Frame are "00001" maybe there is a mismatch with the frame counter??? The BG images are a 0 short???

It's a jpeg sequence and the images are only 1000x1000.

environment [texture environment]
texture : BG_0001.jpg
power : 1
gamma 2.2
Scale : 1.0
inverted : disabled
power :3
rotation : 0 0
important sampling : Enabled

And yes I've checked the Animated Image Sequence so it on.

My renders are PNG 8Bit

I'm using Poser Pro 2012 and running it on windows 7 with a 780ti

Any help about how best to apply an animated image sequence would be great

Thanks