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Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 5:19 am
by awsjolie
Hey Karba why i can't display my image texture on the viewport ? It's just a diffuse material.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 5:36 am
by Karba
awsjolie wrote:Hey Karba why i can't display my image texture on the viewport ? It's just a diffuse material.
What is your texture statistic? How many textures do you use?

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 6:17 am
by awsjolie
It's seem that i've reached the some limitations, rite?

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 7:55 am
by Karba
awsjolie wrote:It's seem that i've reached the some limitations, rite?
right

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 1:33 pm
by lzanlorenzi
Hi Karba.

has a chances to put a compatibility with multi-texture plugin in octane for max in new update version? this plugin is very helpful.

sorry for my bad english.

hugs

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 2:36 pm
by nehale
Whooo hoooo just got my Max licence, It's time to join u max guys, I'm so excited

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 8:41 pm
by boris
kevinshane wrote:
boris wrote: setting all gpus to low priority let me render a couple of frames. octane viewport works fine.
anyone with a gpu expansion has similar problems?
hi , i have similar problems but not exactly the same as yours
I use single gtx690 for egpu , everthing is good , benchmark is good , but when i trying to render final image , say 15-20min rendering , the gtx690 auto shutdown without any notice(temp is good,only 64 degree,99% usage) i thought that maybe the PSU problem(600w psu)
but...when i swith all gpu to low priority(which force gtx690 to work in 88%-90% usage,not 99% full usage)..and i got nothing auto shutdown...everything is perfect(although it would lose about 10% performance) !
so i am confused , what cause auto shutdown for every 15-20min full usage rendering??

by the way , I think the PSU provide enough power to a single gtx690 , because
single gtx690 full usage(99% usage) : 254-274W
single gtx690 low priority(88%-90% usage) : 235W

so i don't think the 600W PSU can't handle this situation , so maybe the engine's problem???? i can't tell~~
hey kevinshane
tnx for your thoughts.
I managed to solve the problem. I guess it's something wrong with the combination P6T7 WS SuperComputer - Trenton Backplane and the newest Nvidia drivers. Two many PCI bridges maybe and something wrong with the timing.
What I did is forgetting the backplane for the moment, moved the P6T7 to the aluminum frame case and connected 6 GTX 680 and 1 Tesla M2075 to the P6T7, five of them via PCI riser cables. The rig is driven by 2 PSUs (1200W / 1500W). Now the problems seemed gone. I am very happy at the moment. 3 of the cards are in PCI Express 8x mode but that seems to be much better than over the cable.
I will post a pic tomorrow maybe.

Concerning your problems:
I am not sure about that 600W PSU. Try a PSU calculator like http://www.thermaltake.outervision.com/ or something similar and count all your other stuff.
Got any errors in event manager?
cheers

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jul 08, 2013 10:36 pm
by merid888
i'll test right now and i will comment

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jul 09, 2013 8:02 am
by lixai
so, max went from being first on new features, to last :(

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jul 09, 2013 9:14 am
by Karba
lixai wrote:so, max went from being first on new features, to last :(
What features do you mean?