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Re: Octane Fog

Posted: Tue Feb 26, 2013 10:34 pm
by osmose
PeterCGS wrote:Yeah color filtering!! One week too late for me but very happy to see it!
+1

Re: Octane Fog

Posted: Thu Feb 28, 2013 10:20 am
by archigrafix
+1 on fog as post process...

Re: Octane Fog

Posted: Thu Feb 28, 2013 11:20 am
by archigrafix
+1 on fog as post process...

Re: Octane Fog

Posted: Thu Feb 28, 2013 11:40 am
by manalokos
-1

It wil be inaccurate and won't work on transparent objects or reflections.
If you want that kind of fog you can use the z-depth pass.

Best regards
Filipe

Re: Octane Fog

Posted: Sun Apr 28, 2013 12:22 am
by buzby
nildoe wrote:
steveps3 wrote:Why are people so obsessed about render times? Surely they are dependant on what cards you have anyway.

Exactly... and thats why i like to know rendertimes..to have an estimate on how long that would render on my machine.. and in my case specifically i know that karba used to have 2x gtx590 which is what i have on one of my machines! :)

Nildo
nildoe. Here is the render time on bepeg4d fog scene, rendered on our quad GTX690 if this helps. I stopped at 23 minutes. I can only imagine what the animation time is for Karba unless they are using the cloud service. I would like to know as well.

Re: Octane Fog

Posted: Sun Apr 28, 2013 6:42 pm
by nildoe
Buzby

Thx alot for that info..quad690 and 23min..wow..its not fast but it's also not that slow considering the effect...

On my dual590 it would take about 40min then..:(

Re: Octane Fog

Posted: Mon Apr 29, 2013 4:24 pm
by merid888
yeeaahh gtx690 is the best !!

Re: Octane Fog

Posted: Mon Apr 29, 2013 5:08 pm
by bepeg4d
buzby wrote:nildoe. Here is the render time on bepeg4d fog scene, rendered on our quad GTX690 if this helps. I stopped at 23 minutes. I can only imagine what the animation time is for Karba unless they are using the cloud service. I would like to know as well.
sorry, my mistake, when i have rebuilded the scene for the standalone, i completely forgot to pump up the caustic blur value, now is too low and there is a lot of noise :(
this is the result with caustic blur set to 1, could you check with yours 8 gpu monster ;)
Capture-Octane-113-treefpg-01.JPG
ciao beppe

Re: Octane Fog

Posted: Tue Apr 30, 2013 7:54 am
by bepeg4d
here is a fast fog animation test rendered tonight with Octane Render v1.13, Path Tracing kernel at 1024 samples for 8':30" per frame @ 720 px with dual gtx 590 ;)
ciao beppe
https://vimeo.com/65119000
[vimeo]http://www.vimeo.com/65119000[/vimeo]

Re: Octane Fog

Posted: Wed May 01, 2013 12:02 am
by aoktar
impressive. I'm like hearing sound of leaves