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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 12:54 pm
by jamestmather
I have noticed the same noise difference. Converging on a noiseless solution in max took far longer. Perhaps if we could export to octane standalone for final render?
It seems to be mitigated somewhat by changing the gamma to 2.2 in max. Glass still seems a bit dotty to me. I'm sure it's possible to reduce. Maybe it's something I'm doing. Any ideas?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 8:08 pm
by Karba
MaTtY631990 wrote:This is what I have with the same results for both camera and render settings in both octane standalone and octane3dsmax
OctaneStandalone

Octane3dsmax
Anybody have a thought or have tried a comparison. I am wondering whether you need to fiddle with 3dsmax gamma, or something, but does not explain the big noise difference.
Are you sure you use the same kernel settings?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 9:54 pm
by radiance
Karba wrote:MaTtY631990 wrote:This is what I have with the same results for both camera and render settings in both octane standalone and octane3dsmax
OctaneStandalone

Octane3dsmax
Anybody have a thought or have tried a comparison. I am wondering whether you need to fiddle with 3dsmax gamma, or something, but does not explain the big noise difference.
Are you sure you use the same kernel settings?
Can we get a test scene pls ?
Please zip and upload or mail to us at support at refractivesoftware.com
We need to replicate and investigate...
Thanks,
Radiance
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 10:14 pm
by GDRS
It looks like one render is made in pathtracing and the other in pmc...
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 10:26 pm
by KaroBastardKiter
Managed to make the plugin work and loving it!!!
Apparently some dependencies are lost if you install the plugin on a 32bit 3ds max version and a 64bit pc. I think it's due to the fact that installation folder becomes "C:\Program Files (x86)"
Also guys invest more time in writing the manual, it's a bit confusing sometimes - I got stuck on page 11 for a while!
Pg. 8 is wrong. The tab you need to go to is Common - Assign Renderer
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 10:27 pm
by MaTtY631990
Karba wrote:MaTtY631990 wrote:This is what I have with the same results for both camera and render settings in both octane standalone and octane3dsmax
OctaneStandalone

Octane3dsmax
Anybody have a thought or have tried a comparison. I am wondering whether you need to fiddle with 3dsmax gamma, or something, but does not explain the big noise difference.
Are you sure you use the same kernel settings?
Both were rendered with PMC for the same amount of samples which was 500, as well as the exploration strength and direct light importance.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 10:28 pm
by MaTtY631990
radiance wrote:Karba wrote:MaTtY631990 wrote:This is what I have with the same results for both camera and render settings in both octane standalone and octane3dsmax
OctaneStandalone

Octane3dsmax
Anybody have a thought or have tried a comparison. I am wondering whether you need to fiddle with 3dsmax gamma, or something, but does not explain the big noise difference.
Are you sure you use the same kernel settings?
Can we get a test scene pls ?
Please zip and upload or mail to us at support at refractivesoftware.com
We need to replicate and investigate...
Thanks,
Radiance
I will send both max and octane scene file right away.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 11:42 pm
by lzanlorenzi
hi, someone tried to export scene to stand alone version with octane materials? here do not work, the .obj file missed all materials.
hugs.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sat Dec 24, 2011 11:58 pm
by newmountain
hi, someone tried to export scene to stand alone version with octane materials? here do not work, the .obj file missed all materials.
Yes, will there be a solutions to this in future releases?
Will you be able to save as Octane Render Scene in 3dsMax, and as a result import assigned Octane Materials into the Stand Alone?
I am only able to export OBJ with Standard Max Materials. If any other type of material is assigned they are grouped into the same node?
The plugin is fantastic, but I hope to use the Standalone for final render.
Thx.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Sun Dec 25, 2011 12:02 am
by areafilm
Hi..the same for me.. I'm a customer. I have Octane Render..so I have activated my plugin with my customer user and password..
I would like try Octane for 3Dmax but with the same User and password..dont'work. While I'have activated account on my PC in Octane Render and I can use it with C4D perfectly.. Thanks