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Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Mon Apr 05, 2010 3:07 pm
by radiance
andrian wrote:radiance wrote:
click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.
Radiance
found it

can you move it on the right side below or above preview render node button, or at least in the beginning of this endless scroll list? Just the reload button for easy access, I got a lot of delay sometimes in order octane to open all the materials and scroll down, its a pain in the a...

just click the uncollapse all nodes button (the one ontop of the node inspector), then you can quickly get to the relink OBJ button.
Radiance
Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Mon Apr 05, 2010 3:51 pm
by enricocerica
Cool, the first one if very nice.
Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Mon Apr 05, 2010 8:58 pm
by gristle
Nice renders.
Only comment really is the side glass on the first one. Looks like it is a bomb proof car with glass that thick!
Good to see the sky system.
Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Tue Apr 06, 2010 7:30 pm
by salvation
wow.. very cool

... a stupid question.. was it with pathtracing (gi depth?) or directlight?
Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Tue Apr 06, 2010 9:45 pm
by tiz
Hi Radiance,
as the French say
MERD !
this is a photo, not a render ...
can you share the 3d model ?

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Posted: Wed Apr 07, 2010 9:36 am
by radiance
it's a commercial model so i can't share it...
rendered with path tracing maxdepth = 16
Radiance