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Re: house at dusk
Posted: Sun Nov 13, 2011 11:38 am
by ROUBAL
UV mapping seems to be not easy in some softwares. A good trick is to map a flat surface and fold the walls after UV mapping.
Re: house at dusk
Posted: Tue Nov 15, 2011 1:35 pm
by Alain
Nice rendering.
How long did it take to render ?
Kind regards
Alain
Re: house at dusk
Posted: Tue Nov 15, 2011 5:42 pm
by KaroBastardKiter
awesome!
how did you do the sky? is it textured environment or daylight?
and the trees in the background are alpha/pictures/models?
Re: house at dusk
Posted: Tue Nov 15, 2011 6:34 pm
by jp_vas
thanks Karo,
i used a HDR image to do the lighting of the scene (textured environment), and i used the same HDR image to compose the background in photoshop. so all the trees in background are from the same image.
i used photoshop to do the background and intersecting parts with the 3d model.
i wanted to use just 3d trees, but my 3dsmax was too slow with 2.5 million tris... and also i run out of vram in octane with that scene...
Re: house at dusk
Posted: Tue Nov 15, 2011 7:23 pm
by Alain
jp_vas wrote:thanks Karo,
i used a HDR image to do the lighting of the scene (textured environment), and i used the same HDR image to compose the background in photoshop. so all the trees in background are from the same image.
i used photoshop to do the background and intersecting parts with the 3d model.
i wanted to use just 3d trees, but my 3dsmax was too slow with 2.5 million tris... and also i run out of vram in octane with that scene...
So trees are 2D ?
What was the rendertime ?
Kind regards
Alain
Re: house at dusk
Posted: Thu Nov 17, 2011 7:49 pm
by jp_vas
The trees in the background are 2D, the trees in the fore ground are 3D.
the render time i m not sure when it cleaned up, y let it working for 3 hours, i guess that it was finished in about an hour and a halv. 4000x resolution.
i used PMC, with 1000 samples.